Author Topic: What kind of combat MMO games do you want to see made?  (Read 1708 times)

Offline Weirdguy

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Re: What kind of combat MMO games do you want to see made?
« Reply #30 on: January 30, 2013, 01:40:23 AM »
My brother and I had a discussion while playing different games today.

It seems we both want Mechwarrior Online, but setup in a Planetside-2 map.  That could be a lot of fun, and maybe help get rid of the fact that game is won or lost in the beginning of the match.

Offline MrRiplEy[H]

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Re: What kind of combat MMO games do you want to see made?
« Reply #31 on: January 30, 2013, 08:49:28 AM »
What Phatzo is saying is accurate.  Spending money for a premium account etc just gets you more exp per battle.  Those who play better do better end of story.

Maybe on WOT I never played it really - but other games like TF2 use this model and it makes them unplayable.
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Offline uptown

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Re: What kind of combat MMO games do you want to see made?
« Reply #32 on: January 30, 2013, 09:26:25 AM »
might i suggest ARMA? lord knows my laptop struggles in single player, but i believe it could be just what your looking for
Thanks for the info. I'll check it out  :salute
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Offline Maniac

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Re: What kind of combat MMO games do you want to see made?
« Reply #33 on: January 30, 2013, 04:26:29 PM »
EvE online combined with Planetside 2 would have been something, have the space war as it is now in EvE, and when you send your troops to take over a planet it turns into Planetside 2.

But in this version you controll your spaceship with joystick inputs and not just mouse click. And you are able to leave your spaceship and see other people in the spacestations and ofc down on the planets. And the Planetside part should have proper flight models in the Air vs Air game.

 :rock

Edit : And you should be able to have naked female NPC´s in your spaceship. Like you could have visited some Amazon planet and discovered a female naked tribe and you decided to bring some of them with you, that would be cool aswell. And it has to have space Sheep.
« Last Edit: January 30, 2013, 04:41:29 PM by Maniac »
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Offline Weirdguy

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Re: What kind of combat MMO games do you want to see made?
« Reply #34 on: January 30, 2013, 06:06:30 PM »
I also think that the next Star Wars Jedi Knight type of game ought to use the combat setup from Chivalry: Medieval Warfare.  It is a lot less flailing about, and more skill.

Offline Rich46yo

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Re: What kind of combat MMO games do you want to see made?
« Reply #35 on: January 30, 2013, 06:25:32 PM »
I went back to playing WW2 online "Battleground Europe". Its dated but still a good game. A hybrid of it and Aces High would be worth any price for me to play. My only interest is WW2 and I dont like any modern FPS's, most of all the ones without TrackIR. Ive tried BF3, COD, PS2, WOT, ...ect and they just dont float my boat. ROF is a fine write but you have to be a WW1 player and Im really not. In the end AH and BGE end up being the two games I always go back to.

I just hope the WW2 genre lasts after my generation goes.
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Offline Ack-Ack

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Re: What kind of combat MMO games do you want to see made?
« Reply #36 on: January 30, 2013, 06:28:29 PM »
EvE online combined with Planetside 2 would have been something, have the space war as it is now in EvE, and when you send your troops to take over a planet it turns into Planetside 2.

Check out Dust 514 for the PS3. 

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Offline Ack-Ack

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Re: What kind of combat MMO games do you want to see made?
« Reply #37 on: January 30, 2013, 06:38:56 PM »
Was there ever a reason to have the X-Foils in non-attack position?  It seems like that feature was there just because it was referenced once in the movie.  Maybe if the X-Foils are in non-attack (or whatever its really called) position the X-Wing has different performance characteristics, like fuel efficiency or speed.


Ok, the Star Wars nerd in me has to reply.

In early X-wing variants, the lasers could not fire if the S-foils were in the locked position.  In addition, to conserve energy during hyperspace travel, the S-Foils had to be in the locked position.  Some variants were modified to allow short microbursts of speed and to allow this, the weapons systems had to be turned off and the S-Foils locked in the closed position.

When the S-Foils were in the open position, it increased the spread coverage of the lasers mounted on tips of the foils and really didn't have an effect on maneuverability but it did lower the top speed of the X-Wing when the S-Foils were set to open.

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Offline Maniac

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Re: What kind of combat MMO games do you want to see made?
« Reply #38 on: January 30, 2013, 06:47:03 PM »
Check out Dust 514 for the PS3.  

ack-ack

Its like 32 players or something like that. Planetside battles are epic, massive, and strategic and stuff. Im aware with EvE connecting the game to Dust, but Dust is just so small scale.
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Offline titanic3

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Re: What kind of combat MMO games do you want to see made?
« Reply #39 on: January 30, 2013, 07:21:21 PM »
I can't stand Planetside 2...guns feel like they're shooting paper balls.. :bhead

  the game is concentrated on combat, not on shaking the screen.

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Offline BoilerDown

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Re: What kind of combat MMO games do you want to see made?
« Reply #40 on: January 31, 2013, 11:11:36 AM »
Ok, the Star Wars nerd in me has to reply.

In early X-wing variants, the lasers could not fire if the S-foils were in the locked position.  In addition, to conserve energy during hyperspace travel, the S-Foils had to be in the locked position.  Some variants were modified to allow short microbursts of speed and to allow this, the weapons systems had to be turned off and the S-Foils locked in the closed position.

When the S-Foils were in the open position, it increased the spread coverage of the lasers mounted on tips of the foils and really didn't have an effect on maneuverability but it did lower the top speed of the X-Wing when the S-Foils were set to open.

In the PC games or in the lore?
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Offline Weirdguy

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Re: What kind of combat MMO games do you want to see made?
« Reply #41 on: January 31, 2013, 04:52:45 PM »
Its like 32 players or something like that. Planetside battles are epic, massive, and strategic and stuff. Im aware with EvE connecting the game to Dust, but Dust is just so small scale.

Planetside 2 is also mostly about spawn camping, being either massively outnumbered, or massively outnumbering them, with populations on maps that are nearly always out of ballance, and a horrible flight model that is not a flight model at all.  Oh, and you cannot re-map the roll and yaw controls on your mouse if you don't want to fly that way.  It is a terrible flight game.

Dust514 is also only on the PlayStation-3 when it ought to have been a PC game.

Offline mbailey

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Re: What kind of combat MMO games do you want to see made?
« Reply #42 on: January 31, 2013, 05:48:31 PM »
I want a really good game using these





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Offline titanic3

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Re: What kind of combat MMO games do you want to see made?
« Reply #43 on: January 31, 2013, 06:52:36 PM »
I want a really good game using these

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)

World of Battleships coming out late this year or early next year.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Ack-Ack

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Re: What kind of combat MMO games do you want to see made?
« Reply #44 on: January 31, 2013, 07:33:53 PM »
In the PC games or in the lore?


Both.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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