Author Topic: Stopping Lancstukas.  (Read 2795 times)

Offline phatzo

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Re: Stopping Lancstukas.
« Reply #45 on: January 23, 2013, 08:21:32 AM »
A dingo took his baby.
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Offline VonMessa

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Re: Stopping Lancstukas.
« Reply #46 on: January 23, 2013, 08:25:39 AM »
A dingo took his baby.

Is he Meryl Streep?
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Offline save

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Re: Stopping Lancstukas.
« Reply #47 on: January 24, 2013, 04:27:20 AM »
Well they can out turn an A8 without difficult ...

I was thinking the same thing.  I've played this game longer and a lot more than the OP has and I rarely see "Lanstukas" as much as the OP claims he does.  I guess it's just a case of youth embellishment.

I've also read a lot of Lancaster pilot accounts of using shallow dive bombing techniques where they would enter into a shallow dive to the target and then level out over target to release their bombs.  For some reason people that play AH tend to think the Lancaster isn't a maneuverable plane due to it being a heavy bomber but nothing could be further from the truth.  For being a bomber and it's size, it was amazingly rather maneuverable, as evidence by the Corkscrew Maneuver that was the Lancaster's primary defensive tactic when engaged by night fighters.  I don't think heavy bombers like the B-17 or B-24 could even attempt a Corkscrew Maneuver.

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Offline LCADolby

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Re: Stopping Lancstukas.
« Reply #48 on: January 24, 2013, 05:35:54 AM »
Real men use the Ju88  :old:
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Offline HawkerMKII

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Re: Stopping Lancstukas.
« Reply #49 on: January 24, 2013, 05:43:18 PM »
There is an unbelievable amount of people going Stuka in their Lancs in game. Not only is this completely unhistorical, which the game isn't aimed at, but its also highly annoying when some idiot without any clue on how to use a bombsight downs a CV because he was able to dive straight down on it from 4k and hit it like his Lancs were SBD's or Ju-87's. What I suggest is that bombs are only able to be dropped in formation/single of bombers if you're in the bombsight. If you aren't the bombs cant be dropped and your attempt at downing a CV in a straight dive downwards is foiled.

That is all I ask for.

maybe we should not let guns fire in fighters below 5k.......dont think there were many dogfights at 50ft.........
8th of November 1965, 173RD Airborne <S>

Offline Tinkles

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Re: Stopping Lancstukas.
« Reply #50 on: January 24, 2013, 11:27:17 PM »
maybe we should not let guns fire in fighters below 5k.......dont think there were many dogfights at 50ft.........

So you're shooting at me at 10k, I drop to 4,999 ft and I'm safe :airplane:

Ahh. no :D

I think to stop lancstukas (thinkin about it for about a month before this post).  Possibly making bombers (unless there is RECORD of them dropping at 10k or less), have to be at least... 5k+ from ground (so if  base is 5k up, they have to be at 10k above sea-level) for bombs to arm.    This would apply to HEAVY bombers, for medium bombers I think it should be 1k-2.5k.  Then fighters should be what it is now, since some fighters did drop and fly low; though not very often.  I know most of the bombers we have (like B29) dropped at altitudes of 25k+ so making them HAVE to be 25k+ in order to drop I would find unfair..  But I think the minimum for all heavy bombers should be at least 5k, since they typically few higher than that :)

It would also get rid of NOE heavy bomber missions.
Also, if medium bombers arming-altitude was at 2k+, then it would make it harder for b26s to get CVs (Since most of the ones I shoot down( :devil) are NOE).


As for dogfights at 50ft... ah no, some of the trees were taller than 50ft, however less than 1000ft, yes. No Historian, my closest thing to facts is from "dogfights" (when it was still on TV) from the History Channel.  But they did have a few fights at tree-top level.

Respectively,

Tinkles

 :salute
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Offline HawkerMKII

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Re: Stopping Lancstukas.
« Reply #51 on: January 25, 2013, 06:36:51 AM »
So you're shooting at me at 10k, I drop to 4,999 ft and I'm safe :airplane:

Ahh. no :D

I think to stop lancstukas (thinkin about it for about a month before this post).  Possibly making bombers (unless there is RECORD of them dropping at 10k or less), have to be at least... 5k+ from ground (so if  base is 5k up, they have to be at 10k above sea-level) for bombs to arm.    This would apply to HEAVY bombers, for medium bombers I think it should be 1k-2.5k.  Then fighters should be what it is now, since some fighters did drop and fly low; though not very often.  I know most of the bombers we have (like B29) dropped at altitudes of 25k+ so making them HAVE to be 25k+ in order to drop I would find unfair..  But I think the minimum for all heavy bombers should be at least 5k, since they typically few higher than that :)

It would also get rid of NOE heavy bomber missions.
Also, if medium bombers arming-altitude was at 2k+, then it would make it harder for b26s to get CVs (Since most of the ones I shoot down( :devil) are NOE).


As for dogfights at 50ft... ah no, some of the trees were taller than 50ft, however less than 1000ft, yes. No Historian, my closest thing to facts is from "dogfights" (when it was still on TV) from the History Channel.  But they did have a few fights at tree-top level.

Respectively,

Tinkles

 :salute


Ok a few at tree to level, so do away with them. Also do away with the low level bombing of the bombers that have formations. Now you'll still cry...HT he just bombed me in an A20......when will in end......remember this is a game and people game it no matter what you say. I would bet you I could count with one finger of a dog fight 152 vs anything(in the real war) a dog fight at 50ft, but does it happen in here, every day. Or a A20 dog fighting fighters, going from 7k to 11k straight up with no E (yes I saw this and have film, I think). If you want to take something away from part of this GAME then you'll have to give up some of the other BS that goes on...shooting a/c fom a tank, 50ft dog fights, to early in the morning to think of more. If you want this game to be REAL most of us would never get off the ground and it would take us prolly an hour just to get our engines started
8th of November 1965, 173RD Airborne <S>

Offline Tilt

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Re: Stopping Lancstukas.
« Reply #52 on: January 25, 2013, 10:51:09 AM »
I still think that the majority of these "lanca stukas" release bombs from the F3 (external) view when making low level passes over GV's or field objects..............

Forcing bomb release to F6 would reduce the effectiveness of this practice to an accuracy more representative of RL than being able to set up a rear view where both planes and target were in perfect view prior release.

It would be one step (or half a step IMO) to deny bomb release in F3 for formations............ it  would go further if bomb release in formations was limited to F6 (once in that view for  # secs)............it would go further still if the bomber/attack choice were used to disable formations when attack was chosen and force F6 bomb release when bomber was chosen.

If lancs could and did bomb from very low alts then lets just remove the easi-mode nature of this found within AH rather than fabricate a totally false set of game play limits...................
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Offline HawkerMKII

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Re: Stopping Lancstukas.
« Reply #53 on: January 25, 2013, 01:43:21 PM »

If lancs could and did bomb from very low alts then lets just remove the easi-mode nature of this found within AH rather than fabricate a totally false set of game play limits...................

Ok lets go one step futher so as we don't fabricate a totally false set of game play limits.

When you sign up for AH they ask you(and I could be wrong been awhile) Name, phone number, credit card.......Why not get your SS number(not sure what the good people have oversea's) so that way HT knows it you and only you. So here you are flying around, minding you own business and POOF you get shot down and disco. You log back on only to see a message that says " SORRY TO INORM YOU YOU CAN NO LONGER PLAY AH CUZ YOUR DEAD". It then sends you to another screen.........

KIA'S never to play AH again
Tilt
Tinkles
and the list goes on and on. Bad for business dang right, real world ....yupp :salute
8th of November 1965, 173RD Airborne <S>

Offline Tracerfi

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Re: Stopping Lancstukas.
« Reply #54 on: January 25, 2013, 01:49:48 PM »

Forcing bomb release to F6 would reduce the effectiveness of this practice to an accuracy more representative of RL than being able to set up a rear view where both planes and target were in perfect view prior release.

It would be one step (or half a step IMO) to deny bomb release in F3 for formations............ it  would go further if bomb release in formations was limited to F6 (once in that view for  # secs)............it would go further still if the bomber/attack choice were used to disable formations when attack was chosen and force F6 bomb release when bomber was chosen.


well  bombing with F3 is bull because in real life they used a bombsite, the planes that have bomb sights would be limited to F6 but ones with out it can use F3 that would solve it i think  but thats just my opinion  :salute McFly
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Offline Tinkles

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Re: Stopping Lancstukas.
« Reply #55 on: January 25, 2013, 03:18:15 PM »
Ok lets go one step futher so as we don't fabricate a totally false set of game play limits.

When you sign up for AH they ask you(and I could be wrong been awhile) Name, phone number, credit card.......Why not get your SS number(not sure what the good people have oversea's) so that way HT knows it you and only you. So here you are flying around, minding you own business and POOF you get shot down and disco. You log back on only to see a message that says " SORRY TO INORM YOU YOU CAN NO LONGER PLAY AH CUZ YOUR DEAD". It then sends you to another screen.........

KIA'S never to play AH again
Tilt
Tinkles
and the list goes on and on. Bad for business dang right, real world ....yupp :salute

Did someone pee in your cornflakes this morning? 

When a game is created from an event or job or even a lifestyle, there is always something there that you wouldn't be able to do in real-life.  Aces High is the most historically accurate and realistic WWII "combat simulator" I have played; even with it's flaws and glitches and all.  Aces High, just like any other game, was made to entertain those who like the WWI-WWII era, giving players a feeling like they are piloting the plane, or driving the tank.  Sure, there are things that take you "out of the zone", that is normal and because of certain key limitations of HiTech and Aces High, they simply can't be fixed. All games have this, even the most modern games have this and will have it for quite a few more years.

The suggestions I gave are valid, just because YOU don't like them, doesn't make them invalid. 

I don't mind getting bombed, even my low level heavy bombers. Why?  I can aim.    Tanks DID kill planes while-in-air with their main guns, not tens of thousands, but enough to make it "possible" in the Aces High realm.  I think the problem with many players is, they get frustrated at something like this.  I just have fun with it, I die.. sure.  But in the end it doesn't change anything. 
Sometimes I get mad, I just log off come back later.  However, complaining of things in the game because they happen to me, I find kind of funny.  I recently started thinking about it. 

I got "spawn bombed" a few days ago, would spawn get bombed, re-up, get bombed.. rinse repeat.   At first I got mad, then realized... Hey! I can do that to him to sometime.  :banana:   Sure you might get that "WTF Death  :eek:" sometimes.  But that has happened to me too, where I have gotten that "once-in-a-game-life-time-shot" so I don't get mad, I actually congratulate the person <S>' them and move on.

I don't get heavy bombers and bomb GV spawn points (unless there are 40+ gvs there :devil).  I use the A-20 and Il2 to kill gvs... and I get killed BY those very planes as well.  It's a give take.  Sure you might die from some random ack (like Handsolo was victim of today in his 262 :salute), so.. at least everyone else has the same chance of having that happen to them.  :neener:

In the end, I think that HiTech has done a nice job with Aces High overall.  Even with the "problems" it has, it's still a damn good game, and it's still afloat in a "gamers economy" of high graphics, instant-gratification and cradled gameplay.   :cheers:

Respectively,

Tinkles

 :salute




If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline Tilt

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Re: Stopping Lancstukas.
« Reply #56 on: January 25, 2013, 04:08:30 PM »
well  bombing with F3 is bull because in real life they used a bombsite, the planes that have bomb sights would be limited to F6 but ones with out it can use F3 that would solve it i think  but thats just my opinion  :salute McFly

I would rather that attack planes without bomb sights were forced to release bombs from the cockpit ................... that is F1 pos 1.
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Offline HawkerMKII

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Re: Stopping Lancstukas.
« Reply #57 on: January 25, 2013, 04:12:58 PM »
Did someone pee in your cornflakes this morning?  

When a game is created from an event or job or even a lifestyle, there is always something there that you wouldn't be able to do in real-life.  Aces High is the most historically accurate and realistic WWII "combat simulator" I have played; even with it's flaws and glitches and all.  Aces High, just like any other game, was made to entertain those who like the WWI-WWII era, giving players a feeling like they are piloting the plane, or driving the tank.  Sure, there are things that take you "out of the zone", that is normal and because of certain key limitations of HiTech and Aces High, they simply can't be fixed. All games have this, even the most modern games have this and will have it for quite a few more years.

The suggestions I gave are valid, just because YOU don't like them, doesn't make them invalid.  

I don't mind getting bombed, even my low level heavy bombers. Why?  I can aim.    Tanks DID kill planes while-in-air with their main guns, not tens of thousands, but enough to make it "possible" in the Aces High realm.  I think the problem with many players is, they get frustrated at something like this.  I just have fun with it, I die.. sure.  But in the end it doesn't change anything.  
Sometimes I get mad, I just log off come back later.  However, complaining of things in the game because they happen to me, I find kind of funny.  I recently started thinking about it.  

I got "spawn bombed" a few days ago, would spawn get bombed, re-up, get bombed.. rinse repeat.   At first I got mad, then realized... Hey! I can do that to him to sometime.  :banana:   Sure you might get that "WTF Death  :eek:" sometimes.  But that has happened to me too, where I have gotten that "once-in-a-game-life-time-shot" so I don't get mad, I actually congratulate the person <S>' them and move on.

I don't get heavy bombers and bomb GV spawn points (unless there are 40+ gvs there :devil).  I use the A-20 and Il2 to kill gvs... and I get killed BY those very planes as well.  It's a give take.  Sure you might die from some random ack (like Handsolo was victim of today in his 262 :salute), so.. at least everyone else has the same chance of having that happen to them.  :neener:

In the end, I think that HiTech has done a nice job with Aces High overall.  Even with the "problems" it has, it's still a damn good game, and it's still afloat in a "gamers economy" of high graphics, instant-gratification and cradled gameplay.   :cheers:

Respectively,

Tinkles

 :salute






So it sound like you answered you own wish....its give and take and no I dont eat cornflakes :salute
« Last Edit: January 25, 2013, 04:15:27 PM by HawkerMKII »
8th of November 1965, 173RD Airborne <S>