I just realized my previous post left out an important component of why I think it's okay for people to run.
When I come into the enemy area with my alt, I usually hold all the cards on the first guy or two I engage, or at least am co-E with them. I'm screaming in with smash looking for the high guys looking for a pick/defending buffs, then I'm looking for buffs, and if neither is in the area, targets of opportunity. I work my way from the top down.
What a lot of people do when I come in at ridiculous speed is split-s and run to the crowd. It's not a terrible move, ruins my shot unless my predictions are particularly good that day, and puts them into a stronger defensive situation. I now have to come down into their crowd if I want to play.
Why is that wrong of them? I've now still got my advantage, but I have a multitude of targets to problem-solve for and try to figure out where the next threat is. I've also got to consider the dots co-alt out of icon range, whether they're friend or foe. Etc etc.
Often while I'm doing this, there's a bunch of friendly guys doing their thing below 5k feet. The guy that ran from me is now not in nearly as comfortable a position to pick as he was. He's also looking over his shoulder at me because he didn't deal with the threat. Maybe now more of my buddies have the E to be threats to him.
I'm also now in a position to attack or push down other bandits as I see fit. I have achieved more control over the airspace all because the high con didn't engage me.
Of course, sometimes it'll be a guy that knows what he's doing and the high alt fight is on.
My point is, I created the advantages I'm using against them, they aren't giving me anything in that fight, and it's up to me to keep my advantage or fight well enough when I decide to give it up to survive. If I get low and slow and someone outruns me headed to friendlies, I can't fault him for getting away from me.
To me, that feels more organic and 'real' than everybody being fearless and engaging when I come in with smash.
Wiley.