Fighter ranks - yet another analysisAnother thread in the wishlist started an argument if or if not (and if yes, to which extend) kill points (and thus largely the volume of playing) to have an impact on your fighter rank. Do they balance things or not? Can a pilot with just two or three good sorties easily can get to the top?
While this question was (in my opinion) already answered two years ago (see
http://bbs.hitechcreations.com/smf/index.php/topic,341952.45.html ), I was curious how much impact the different score sub categories had on the final ranking. I have already done some analyses on this in the past, this time I took yet another approach:
I ran the rank calculations again for last tour (172) a couple of times, but each time simply dropping one sub category from the calculations.
The following tables will show the results and the original ranks for comparison:
#1 No K/D:Very little change here when removing K/D.
#2 No K/SOnly two players swapped their places.
#3 No K/HNow this changed things a tad more, but not by much.
#4 No hit%Slightly bigger change even this time, but still far from spectacular.
#5 No Kill PointsWhile the #1 retained it's crown, the ranks now would be reshuffled big time. Without the balancing impact of the Kill Point category, you really could get to he top with just one great sortie. But of course, that's no big surprise.
Another word on the K/D again. The #1 ranked player of last tour had a K/D of 28. He could have had a K/D as low as 4 without losing the #1 spot at all. #2 could have had a K/D of 7 instead of 16, and still had retained his rank.
Just shows again how much overrated very high K/D's are for rank purposes, and how little sense "running away to protect your score" really makes