In past time I tried the 'trim solution' but I don't find benefit.
Mar told me that he flys with combat trim on so i think that the f4u's bouncing can be solved with
combat trim on too.
TY
For most, that I have helped in the F4U series, I helped them by the method I described above ( as well as for a lot of other planes in the AH planeset )
symptoms you will experience using Combat Trim ( CT ) turned on while flying the F4U are
- your elevator trim will keep trimming to keep the nose level, as your speed decreases
- CT being used, will cause your nose to bounce UP, each notch of flaps that you lower
- in a slowing fight ( speed wise ) CT will cause you to try and steady your bore site on your / ahead of your opponent, hence what people refer to as Nose bounce
the only way I could even possibly think of being able to use CT ( Combat Trim ), is if one flys with their elevator scaling set to the slow swinging arc from 10% slider lower end to the 90% slider higher end of the arc. and even using this scaling, I have experienced users having "nose bounce" issues
This very subject of "nose bounce" has been discussed hundreds or more of times in this forum as well as other forums on this board.......
also, scaling , in my personal opinion, is for those who do not fly these flight sims with a sensitive touch on the controls, more for the ones who are hamfist-ed and jerky
one never wants to scale less than 100% across the top for ailerons, maybe a slight bit on rudder, and for elevators what they find to help them fly their best...
I personally think for it to be as close to real input to what they had in real life, one should have scaling enabled for every axis, and have the sliders at the top all the way across, from 10% input to 90% input ( equalling 100% input of control surfaces )
Hope This Helps
TC