Author Topic: Country Switch Time  (Read 1498 times)

Offline guncrasher

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Re: Country Switch Time
« Reply #30 on: February 24, 2013, 08:03:08 PM »
Truthfully, it wouldn't bother me if it went back to 1 hour, but there was a reason why it was brought up to 12.  The EXACT reason seems to be over my head, though I've heard many.  None seem to warrant 12 hours as I have not seen any hard evidence to support it.  At the very least, dropping it down to 6 hours would be great though. :aok


+1 for the decrease of time between switches.

the exact reason was "because that's how it was before" then something like "we just didnt change it before".

I dont remember exactly but I think when I joined the game about 7 years ago it was more than 60 minutes then it switched to 60 then now it's 12 hours.


semp
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Offline bustr

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Re: Country Switch Time
« Reply #31 on: February 24, 2013, 10:08:33 PM »
In one arena with hundreds of players it's to cut down on rapid population fluctuations between countries. The argument that players can login then all jump even with 12 hours in place dosen't happen. It would have been a problem by now. But, with 1,2,4 or even 6 hours, players will jump in the middle of being on the bad side of a hoard or war win steam roll or anything large scale kicking their ego's to the curb to be on the ego kicking side. It's human nature to bail and join the side swinging the ego smashing hammer.

In general 12 hours forces a semi even spread of the population and the players getting it kicked are forced to come up with a solution or take it in the teeth.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Ninthmessiah

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Re: Country Switch Time
« Reply #32 on: February 25, 2013, 03:28:32 AM »
The solution is to reduce it to a more reasonable time.  60min is too short?  Fine.  But it seems most posters are in agreement that 12 hours is too long.  This isn't an either-or situation, nor has anybody argued that that's how it should be.  I think most people here, and I would assume HTC as well,  want to find a balance of the two competing goals. 

1.  To promote the free movement of players to the outnumbered sides.  Those players that like to fight against the horde, not within it.  Not to mention being able to fly low ENY planes and getting a killer perk multiplier.
2.  To curb any substantial player migration to the horde, for the reason that hordes don't promote combat, and this is a combat simulator.

The OP is just stating that the balance is not being met, and I agree.  As it stands, the first goal is not being promoted.  It seems that, in an effort to fight the horde, HTC has prevented some of its players from switching sides to literally fight the horde.

Offline bustr

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Re: Country Switch Time
« Reply #33 on: February 25, 2013, 04:14:03 PM »
What is the average session time per day for the largest number of the frequent flyer player base?

If HTC knows this number which is about 1000000xPi  probable. Then why is 12hours the result rather than starting at the average session number or doubling it?

Every time this subject is beaten to death it's always from the player's "I Want" perspective. None of you ever try to create HTC's position of why 12hours benifits running their company.

HTC won't allow the hardcore combat junkies to buy country jumping with heavy perk costs that they can easily earn in a few days of dedicated salughter. 12hours long past exceeded....don't stop, pass home, jump at will. Again how many can earn the cost of a 262 in a few hours before they want to jump again. Fester??

HTC won't even make it a reasonable cost that can be earned by the combat junkies in say 3-6 hours if they focus only on kills per hour. This is still out of the reach of the average bruised ego that wants to jump to the the ego hammering side to hide in the numbers and kick people while they are down.

So we are back to jumping for the following reasons based on shorter time limits.

1. - I want to be with my squad or my freinds.
2. - I want to follow combat at all times.
3. - Euro\Aussi\NZ time being low numbers I just want to find my freinds or a fight.
4. - I get bored easy and want to do what I please and screw HTC. They got my money this month so piss off everybody.

How many times would players be interested in the trouble of upping large bomber missions to the strats just to notice the muppets were in thier country roster one moment and 10 minutes later 12 - 262 destroys thier efforts before they get over enemy airspace? Temptation is a bisy itch, Monkey see monkey do and about 3 strat raids later and 2 more countries with say 1 hour switch times. No one feels like going to the trouble of putting up large bomber missions to the strats anymore just to have those 262 waiting for them. Players pay attention to antics like this and by the third country with 1hour side switching, it could be 30 - 262 becasue fun is fun when you are whizzing on the other guy.

12hours controls human nature by keeping you locked to a single side long enough that you have to spend your session there. Shorter time periods expands the relm of greifing proportionaly that can be dreamed up turning the quality of the game experience into crap unless you become one of the griefers. Short side switching does nothing for the quality or stability of the game. It enhances the uncertainty which is enough to drive away customers.

4. - I get bored easy and want to do what I please and screw HTC. They got my money this month so piss off everybody.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Ack-Ack

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Re: Country Switch Time
« Reply #34 on: February 25, 2013, 04:37:48 PM »
you mean one that is acceptable to you?  this has been beat to death more than manawar.


midway


HiTech never stated the reason for the 12 hour rule or going back to it other than "that's how it was in the past."

ack-ack
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Offline guncrasher

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Re: Country Switch Time
« Reply #35 on: February 25, 2013, 04:42:33 PM »

HiTech never stated the reason for the 12 hour rule or going back to it other than "that's how it was in the past."

ack-ack

That is the reason. Why does it have to be more complicated than that.


Semp
you dont want me to ho, dont point your plane at me.

Offline Debrody

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Re: Country Switch Time
« Reply #36 on: February 25, 2013, 04:58:20 PM »

HiTech never stated the reason for the 12 hour rule or going back to it other than "that's how it was in the past."

ack-ack
Jup. This "just because" thingy was kinda odd.

Yea i am an ex-member of the Slimebag Spy Unit. Still.
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Offline SmokinLoon

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Re: Country Switch Time
« Reply #37 on: February 25, 2013, 05:06:49 PM »
I think there should be less side switching and a lower threshold for the ENY to kick in. 
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Offline Scotch

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Re: Country Switch Time
« Reply #38 on: February 25, 2013, 05:08:57 PM »
I wish to have the 12 hour restriction when you switch countries in the MA reduced. I will settle for 4 or 6 hours :angel:

Yes please
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Offline Wiley

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Re: Country Switch Time
« Reply #39 on: February 25, 2013, 05:14:40 PM »
That is the reason. Why does it have to be more complicated than that.


Semp

Because on somewhat careful consideration, it seems to me to be overly punitive for no good reason?  The closest thing I can recall to an answer, and it might have been someone saying, 'Hitech said', was that it was to prevent rapid population swings in the arena.  I don't agree with that being a likely outcome of shortening the time.

I think the people who want to switch are a relative minority.  The chess piece underoo brigade are by far the majority.

There aren't that many people who would be willing to switch no matter what, but I think more of us would switch if we were taking the chance that if a squaddie pops on, we've only got an hour or two before we can rejoin them.

Wiley.
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Offline Zoney

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Re: Country Switch Time
« Reply #40 on: February 25, 2013, 05:48:41 PM »
Because on somewhat careful consideration, it seems to me to be overly punitive for no good reason?  The closest thing I can recall to an answer, and it might have been someone saying, 'Hitech said', was that it was to prevent rapid population swings in the arena.  I don't agree with that being a likely outcome of shortening the time.

I think the people who want to switch are a relative minority.  The chess piece underoo brigade are by far the majority.

There aren't that many people who would be willing to switch no matter what, but I think more of us would switch if we were taking the chance that if a squaddie pops on, we've only got an hour or two before we can rejoin them.

Wiley.

hehehe "Underoo Brigade"  :x

My thoughts:

Keep the 12 hour side switch rule except if you want to switch to the lowest number side.  Not even the side in the middle, just the lowest number, switch with no time restraint to the lowest number side.  Whatchathink ?
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Offline kvuo75

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Re: Country Switch Time
« Reply #41 on: February 26, 2013, 09:09:14 AM »
hehehe "Underoo Brigade"  :x

My thoughts:

Keep the 12 hour side switch rule except if you want to switch to the lowest number side.  Not even the side in the middle, just the lowest number, switch with no time restraint to the lowest number side.  Whatchathink ?

perfect.

 :aok
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Offline perdue3

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Re: Country Switch Time
« Reply #42 on: February 26, 2013, 11:56:25 AM »
I would love to see 1 or 2 hours. But 10 would be an improvement. 6 is a very good compromise.
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