![](http://jpeghoster.com/images/54583612060600425491.jpg)
No its from my own test results with a helper and a 50 cal on a jeep, and the planes in those pics were colored in myself as a rough visual aid, I know in basic bullet reflection of a hard object the bullet tends to follow the line of that hard object, what happens when it hits a hub spinner going a couple of 1000 rpm is anyone's guess.
![](http://i46.photobucket.com/albums/f147/Wmaker/Dora_radiator.jpg)
You can see the side profile of the radiator isn't nearly as big as the hit area around the cowling, which is disappointing, also the fact the radiator is in 2 halves. I'm presuming it would be a big challenge to model the direction the plane is getting hit at because you can shoot the spinner beyond 90 degrees from behind and still get a rad hit, modeling the effect of the spinner and a bullet strike would I'd say be again a huge challenge to do it game.
But I asked Hitech once in the MA when it was getting fixed and he said there is nothing wrong with it, so maybe he knows something we don't
![old :old:](http://bbs.hitechcreations.com/smf/Smileys/default/old.gif)
I think the 190s and 109s should have a 50 50 random chance on the first strike of taking a rad hit and have a definate rad hit on the second strike considering they have 2 rads, + its just really a pointless waste of time in gameply terms since you have no option to rtb unless you are very close to your base.