I just noticed the cockpit shot shows climb/sink in... what is that? meters per second?
Can we get that changed to reflect fpm? It's one thing to make it look in a certain style, but let's at least keep them all calibrated to the same system!
Link to pic:
http://www.hitechcreations.com/images/stories/news/c205/c205-5.jpgEDIT:
P.S. I'm all for making things "look" a certain style, but frankly I think instrument functionality should NOT be limited to what WW2 had. This is a combat sim. We're not spending 100 hours of ground school memorizing where instruments are on a single plane. Know what else I see? Actually it's what I don't see. I don't see a fuel gauge. I don't see my trim indicators. I don't see gear lights.
I BARELY see the ammo counters. They're way too dark-grey to be useful in a fight.
The cockpits of all the planes in AH have been useful rather than historic for the most part. Get you what you need when you're in a fight. Some planes in WW2 didn't have functioning fuel indicators. Most didn't have radios. Are we to remove the chat buffer and vox? Are we to remove everything but a compass? Because many planes barely had a functioning compass!
We need to match a visual style, but NOT replicate the exact layout from WW2. In WW2 you dart your eyes down to see something and back up. In here "down" is the one key I can't map. I can map up, around, any angle I need, but down is a PITA. Further, most folks don't have TrackIR. So, please listen up HTC: Less "realism" and more functionality! For the same reason we don't have 30-minute engine start procedures and we don't have to press 15 buttons when you code 1 to do the same task!