Author Topic: U-boats  (Read 858 times)

Offline AirDoom

  • Zinc Member
  • *
  • Posts: 3
U-boats
« on: February 28, 2013, 05:22:11 PM »
It would be interesting to have U-boats in the MA, add to the war...just a thought. & for the WW1 arena to have Zepplins.

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3996
Re: U-boats
« Reply #1 on: February 28, 2013, 05:26:22 PM »
Already been asked for the hundredth time. Water would have to recoded since its "hard", also ubouts are a lot slower than the cv which runs at35 knots, not to mention torpedoes. On the other hand if we had merchant ships run IMF around the high seas........
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline AirDoom

  • Zinc Member
  • *
  • Posts: 3
Re: U-boats
« Reply #2 on: February 28, 2013, 05:32:54 PM »
well dang. Merchant ships would be cool.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: U-boats
« Reply #3 on: February 28, 2013, 07:12:03 PM »
We'll get submarines some day, HiTech has already stated he wants to add them as an honor to his father that was a submariner.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3996
Re: U-boats
« Reply #4 on: February 28, 2013, 07:25:51 PM »
As he stated what submarine he wants to use? German, American, or Japanese?
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: U-boats
« Reply #5 on: February 28, 2013, 08:29:45 PM »
Best bet would be the sub type his father was on as the first one. :)
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline tuton25

  • Nickel Member
  • ***
  • Posts: 476
Re: U-boats
« Reply #6 on: February 28, 2013, 09:16:38 PM »
Maybe have supply convoys between ports similar to the way they are between bases
><))))*> Da Fish is in Da Fight

Offline F77

  • Copper Member
  • **
  • Posts: 330
Re: U-boats
« Reply #7 on: March 01, 2013, 04:38:35 AM »
As he stated what submarine he wants to use? German, American, or Japanese?


You forgot british!

Offline jeffdn

  • Nickel Member
  • ***
  • Posts: 406
Re: U-boats
« Reply #8 on: March 01, 2013, 06:37:11 AM »
Best bet would be the sub type his father was on as the first one. :)

So either a Gato or a Balao class, most likely. Coooooool!

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: U-boats
« Reply #9 on: March 01, 2013, 08:39:04 PM »
So either a Gato or a Balao class, most likely. Coooooool!

I would rather command a type VIIC UBoat.






Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: U-boats
« Reply #10 on: March 02, 2013, 11:32:40 AM »
We can't catch CV groups in a PT going over 40 knots - a U-Boat would have no chance at all.   

Offline shotgunneeley

  • Silver Member
  • ****
  • Posts: 1054
Re: U-boats
« Reply #11 on: March 02, 2013, 02:19:09 PM »
Merchant convoys, submarines, warships...that would all add another dimension to the naval game I'd like to see. The trick would be to confine it enough to make it exciting for combat instead of people loosely roaming the vast high seas.

I envision naval version of tank town where players can spawn controllable surface ships (non carrier type) and submarines out into a designated sector. Players can operate their craft within this sand-box to duke it out in sea battles similar to the GV fights. If you want to leave the sector to sail freely around looking for CV groups or to shell a coastal field, then I say its your $15 bucks so have at it. A player can switch between sailing the vessel or operating a fire-control station (or a gunner can join). Merchant ships operate like M3s and C-47's, pulling along side other warships to deliver supplies. We could have multiple spawn points directly to other ports in addition to the "ship town" in the middle of the ocean. Depends on how much we want naval forces to play a part in the base attack game.

Particular to submarines, I wouldn't think it to be a problem on systems to code in a new layer to give the water enough depth to submerge in. The water surface would function like an impermeable cloud layer, where subs "fly" below the surface to a certain extent. How deep should a sub be able to go? Will it be able to submerge below periscope depth? If so, how will it navigate ? will there be an air/battery limit to eventually force a sub to the surface? What kind of defensive measures (air and sea depth charges, sonar, etc.) should be created?
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline mthrockmor

  • Gold Member
  • *****
  • Posts: 2649
Re: U-boats
« Reply #12 on: March 02, 2013, 03:17:19 PM »
The Zeppelin seems a better add. I believe they even had machine guns to protect themselves.
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: U-boats
« Reply #13 on: March 02, 2013, 04:05:41 PM »
Put Silent Hunter III and AHII in a magic box and shake!
Pies not kicks.

Offline Lab Rat 3947

  • Silver Member
  • ****
  • Posts: 1023
Re: U-boats
« Reply #14 on: March 03, 2013, 04:33:06 AM »
I know nothing about "coading", the last time I was learning was in 1974 - Fortran and Cobol were the two languages back then.

However, to me a submarine would have three views; one from the periscope, one from the conning tower and the other would be firing the deck gun.

As far as the periscope goes, it seems that the coding would be similar to that of bomber gun turret or tank turret.

The conning tower, the same as a GV driver/commander.

For the deck gun, wouldn't that be the same as the manable guns we already have.

Torpedoes; PT Boats can already launch torpedoes.

Underwater speed, I know it is very slow as compared to running on the surface. 7 knots as compared to 20, I think.

While on the surface, killing a sub would be similar to destroying a ship. There would have to be a time limit of sorts for a sub on the surface to be vulnerable to strafing and also a bomb attack as it dives to a given depth to be safe depth from areial bombs, & rockets. ( I do not knowif a sub was ever taken out by 5" HVARs, I leave that to the history experts)

The only problem, I see, would be adding a menu to control/display depth of the sub; i.e. to set the depth of the sub - surface, periscope depth, deep dive to avoid depth charge attack.

Subs were attacked with depth charges from destroyers, (or any other ship, DE's, I'm not familar about that part) or depth charges dropped by sub-hunting planes.

Now as to the question of sonar; would it be like the radar/darbar we now use? However, the deeper you go the harder is to "accurately", locate the killzone, defined by depth and location.
Depth charges would necesarrily be variable as to the pressure depth detonation.

Would adding the "ping" sound be possible?

Would controlable destroyers be needed to search with sonar & drop depth charges?

Now while some people have set forth that you would need to set the hull depth of ships, i.e. and "accurately" model the water.
I do not see where this would come into play as a PT boat can torpedo the ships we already have.
To me, having hull depth and setting torpedo depth, something that could be set, seems to be in the same category as setting your fuel mixture and RPMs, etc to fly - unnecessary. Afterall, this a game based on WW2 planes, vehicles, seacraft; not a total SIM.

I'm a P38 dweeb, that's all I fly. I wouldn't be using a sub. But I thought I would add my thoughts to the subject. Occasionally I do fly the P38L heavy and sinking a sub on the surface or as its diving just might be fun.  :old:
LtngRydr
14th FG Grounded

80th FS "Headhunters"