Now while some people have set forth that you would need to set the hull depth of ships, i.e. and "accurately" model the water.
I do not see where this would come into play as a PT boat can torpedo the ships we already have.
To me, having hull depth and setting torpedo depth, something that could be set, seems to be in the same category as setting your fuel mixture and RPMs, etc to fly - unnecessary. Afterall, this a game based on WW2 planes, vehicles, seacraft; not a total SIM.
I agree completely. I don't see why we would need to model the water......I'd think itd be easier to model the Sub in three different modes....
1. Surfaced: Complete visible top part of body (which can be damaged by anything and everything), faster movement speed, mannable guns and torpedo launcher (no idea how one would put in the graphics for this, Im assuming a view of the bridge or a view through a periscope like out current 17lber or norden bombsights).
2. Submerged: Invisible (except the periscope), which would be visible only at really close ranges (thinking within 200 yards?), can be damaged only by torpedos (yay something for the B5Ns to hunt) or newly introduced ordinance (depth charge/sea mines etc.) only by those craft equipped to go sub hunting.
3. Diving mode: A timed mode (maybe 20-30 seconds) where the visible and damage box of the surface model shrinks over time to eventually reach the submerged model.
Finally as regards use, why not makes sub packs function like miniature carrier groups? Add 2 or 3 subs per pack, add 5 to 10 packs over the map and let them work like todays CV fleets. Players can set patrol routes, and let them get there themselves 5 hours later.
If the sub detects a enemy CV or aircraft within warning range a country wide 'airbase under attack' warning goes off (like it does today) and it will cause the sub to automatically initiate a dive if not under player command.
When under a player command a sub can be used offensively to launch torpedos etc.
Plus please also add the ability to steer a ship from a helmsman perspective when it is under your command (instead of entering haphazard waypoints on the maps as we do today).