Author Topic: Randomizer button.  (Read 875 times)

Offline Fish42

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Randomizer button.
« on: February 28, 2013, 09:19:13 PM »
I would like a button in the tower that will randomize a combination of plane, fuel and ord load-out. If you use the button and complete an objective the resulting perks with be doubled.

But to get the extra perks you must complete the mission or get shot down doing so. Missions will be based on the plane type picked... ie. P-39 with bomb and 37 mm gun. "Hit town with bomb and deack 6 guns"

or a A6M3 50% fuel + drop tanks. "Take out 2 eny fighters"
or a Typhie with rockets. "Drop ords and Dar at a small air field"

If you dont complete the mission or you bail/ditch/crash/die without enemy action then the button would be locked out for 30 mins. this would stop people hitting it over and over again until they get what they want.

Perk planes would not be included.

Offline APDrone

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Re: Randomizer button.
« Reply #1 on: February 28, 2013, 09:53:53 PM »
Ya know what.. that's not bad at all!

 :aok
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Offline Dragon Tamer

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Re: Randomizer button.
« Reply #2 on: February 28, 2013, 11:50:26 PM »
It adds a bit of objective to the game. +1

Offline mbailey

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Re: Randomizer button.
« Reply #3 on: March 01, 2013, 06:03:07 AM »
(*pushes button)


(*spins)



(*spins)



(*spins)



YAY A FI-FI!!!

mmmmmmmm....FiFi
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Offline Torquila

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Re: Randomizer button.
« Reply #4 on: March 01, 2013, 06:28:32 AM »
Had the same thought a while back: This is indeed a brilliant idea fish, lots of potential for fun!

Though I thought it would work better for a sort of free to play system.

So you didn't get to chose the plane you wanted, you were just randomized a plane out of the non-perks at fields near/where action was until you subscribed.

Offline sparky1

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Re: Randomizer button.
« Reply #5 on: March 01, 2013, 06:31:49 AM »
+1

Offline Devonai

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Re: Randomizer button.
« Reply #6 on: March 01, 2013, 11:31:25 AM »
While you're waiting for this wish to be implemented, go grab some six-sided dice out of your Monopoly set and roll like this:

Roll One:

1 = American, 2 = British, 3 = German, 4 = Russian, 5 = Finnish, Italian, 6 = Roll Again

If you roll a 5, then roll again.  1 or 2 = Brewster, 3 or 4 = C202, 4 or 5 = C205.  Go fly.

Roll Two: 

1 or 2 = Fighter, 3 or 4 = Attack, 5 or 6 = Bomber

Roll Three: 

If you get Fighter, 1, 2, or 3 = Single Engine and 4, 5, or 6 = Twin Engine. 

If Attack, 1 or 2 = Single Engine, 3 or 4 = Twin Engine, 5 or 6 = GV. 

If you get Bomber, 1 or 2 = Single Engine, 3 or 4 = Twin Engine, 5 or 6 = Four Engine

If the combination you rolled doesn't exist (i.e. Jap twin-engine fighter), then either roll again or up the closest match.

Roll Four:

If GV, 1 and 2 = Tank, 3 or 4 = M8, M18, M3 with the 75mm, or 251 with rockets, 5 = Wirb, Ostie, or M16MGMC, 6 = Jeep, 251, or M3 with supplies.

For all other results of Roll Three, assign a number value for each of the possibilities in that category.  Roll as many D6 as necessary to account for the result.  Example: You rolled a single engine German fighter.  Roll two dice, 1-11 equals the corresponding fighter, 12 = Roll again.

If you rolled an attack aircraft that can carry a combination of bombs and rockets, roll one more time.  1 or 2 = Bombs only, 3 or 4 = Rockets only, 5 or 6 = Bombs and Rockets.  If you have different choices for bombs, then assign a number value to each choice and roll.

If you rolled a bomber that can carry different loadouts, assign a number value to each loadout and roll.

In all cases of an outlying number, roll again.

Sounds like a blast to me!!!  ;)
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Offline LTCClark

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Re: Randomizer button.
« Reply #7 on: March 01, 2013, 11:58:45 AM »
you have waay too much time on your hands to even figure that out let alone type it
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Offline Rob52240

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Re: Randomizer button.
« Reply #8 on: March 01, 2013, 12:02:23 PM »
Our local skydiving festival incorporates this same system into the sign that indicates which shower tent is for men and which is for women.  Everyone seems to love it.
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Offline APDrone

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Re: Randomizer button.
« Reply #9 on: March 01, 2013, 12:50:52 PM »
While you're waiting for this wish to be implemented, go grab some six-sided dice out of your Monopoly set and roll like this:

Roll One:

1 = American, 2 = British, 3 = German, 4 = Russian, 5 = Finnish, Italian, 6 = Roll Again


Got something against the rice-burners, dude?

AKDrone

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Offline Devonai

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Re: Randomizer button.
« Reply #10 on: March 01, 2013, 02:37:15 PM »
D'oh!   :bhead

Ok, so for version 1.1...
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Offline Fish42

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Re: Randomizer button.
« Reply #11 on: March 01, 2013, 02:55:28 PM »
If you have this system it with a perk incentive, you will be able to show newer players other aspects of the game they might know about & you will give some older hands a challenge.

You could even set up optional mission briefings, that show how to do each mission.

Something along these lines...  But more WW2 and with Paper maps and photos replacing the 3d models of each target and aircraft you have been assigned.

http://www.youtube.com/watch?v=rZaOZnuzNK4

This will give a gold for new players to aim for. maybe even have a variable difficulty that adjusts the perk multiplier and the missions that will be given.

So a new player could select an "Easy" mission and would get a Ki-61 with bombs to kill 1 radar tower. On "Medium", that same plane would be asked to drop Radar & ords on a small field. "Hard" could be Drop radar & ords on a large field and obtain a kill.

If they where given a P51 with rockets and bombs then "easy" could be ramped up as the plane would be over matched for the mission. so Medium and hard would shuffle down 1 level and a new hard could be 3 kills over the new Mediums 1 kill.

Offline tunnelrat

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Re: Randomizer button.
« Reply #12 on: March 01, 2013, 03:01:46 PM »
I facklering LOVE this idea.

+1
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Offline Delirium

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Re: Randomizer button.
« Reply #13 on: March 01, 2013, 03:08:06 PM »
That is a strange request, but it might extend the interest in Aces High for the novice player.

Not that I care about the war winning, but I'd like to even see missions posted that aren't computer generated. For example, some arm-chair general wants to hit strats but wants the advantage of not having his strike noticed until he gets close. So he posts these missions;

1. Hit the radar at airfield 1 between 12:00 and 12:30.
2. Hit the radar at airfield 2 between 12:00 and 12:30.
3. Hit the radar at airfield 3 between 12:00 and 12:30. 
(this allows him a corridor to fly through)

4. Drop the fighter hangers at airfield 1 between 12:00 and 12:30.
5. Drop the fighter hangers at airfield 2 between 12:00 and 12:30.
6. Drop the fighter hangers at airfield 3 between 12:00 and 12:30.
(this allows him to go in even safer)

7. Drop the HQ of country chesspeice between 12:00 and 12:30.
(for additional safety).

8. Kill 3 fighters in sectors 0,0 and 0,1 between 12:00 and 12:30.
----------------------------------------

Perhaps the player who posted the mission can even sweeten the deal by offering up to twice as many perks as the run would normally grant from his own pool as a reward. I would probably make wonky missions like 'Use Val to kill 3 Latewar fighters', it might spice things up overall.

Frankly, this would be preferable instead of all those silly 'MISSION UP!!!1111!!111' channel 2 spams that are done. It would also give the game some structure which some players crave.
« Last Edit: March 01, 2013, 03:09:48 PM by Delirium »
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Offline hammer

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Re: Randomizer button.
« Reply #14 on: March 01, 2013, 04:10:30 PM »
I would like a button in the tower that will randomize a combination of plane, fuel and ord load-out. If you use the button and complete an objective the resulting perks with be doubled....

I like this idea. Agree that if it's tied to perks, it would be a way to get players to break out of their comfort zone.

Regards,

Hammer
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