If that's the case and Icons are equalizers, then I couldn't agreee more.
And to a certain degree I agree that a colored flag visible at a glance from 3 and a half miles is a bit overkill. In my perfect world for scenarios and times when I want to play no icons, the dots at range would be no smaller than say, 1/64th of an inch diameter. That's big enough to be noticeable, but small enough to be able to be overlooked unless you take the time to scan.
Ink's idea isn't terrible, it somewhat splits the difference between being able to see them coming in at you and being able to use the angles to hide from the guy in a turnfight. A change that would have to go along with it though would be to remove the ability to hear enemy engines from the cockpit. Even currently, I use sound to follow aircraft that are out of my sight for a moment.
I certainly don't want to encourage combat avoidance. I was thinking that the LWMA is, during peak hours, very crouded [much hording], and no icons might help relieve that. Which is the reason HTC [I believe] went to split arenas at one point. I agree no icons would discourage fighting when numbers are low in the Arena. I was thinking they might lead to better quality fighting when numbers are very high. But your point is well taken.
The tricky (and kind of fascinating) thing is trying to figure out why certain things work and why others don't, and what kind of effects changes would have if they were implemented. I see the train of logic you're following there with it possibly reducing the hording, but an alternative result might be people would still seek safety in numbers because they benefit from more eyes to look for bandits. If you don't know how many of them there are and where they are, you better group up for safety, right?
In an open ended game like this, I truly and deeply believe hording is literally impossible to stop unless the game actively makes it impossible. If 5 guys can do something, 10 can do it easier. 20 can do it effortlessly. That is just pretty much physics.
The other thing that gets me every single time no icons come up, people talk about how much fun it is to be able to sneak past enemy planes, to get away from the enemy low on the deck, to bounce people unawares.
You never see people talking about how much fun it is to lose an enemy plane in ground clutter, not be able to find the dot on radar, and be bounced by an altmonkey unawares.
To me, that's an indication that is because those parts really might not be all that much fun and exciting. It sucks bad enough being outflown, but to not even see what killed you really gets people angry. Look at how much vitriol gets thrown around because of people being dragged to invisible short icon Wirbles. Now apply that to enemy planes.
Just how I see it. Nice to see a difference of opinion can still be had in here without too much browbeating.
Wiley.