I always liked the Idea of "GV Bailout"..
Ok .... but why? We already have troop delivery systems - goon, LTVA, M3, SdKFz. Even a jeep can now carry three (I'm not sure why - I guess HT was increasing the troop delivery systems and this was considered a potential supplemental).
Our unit base for ground troops is 10. Currently it is animated but this appears to be superficial (though very cool). The capabilities of this unit are still singular in nature. They never fire a shot, run into a map-room and if enough get in they take a town. Very straightforward and efficient. They can be eliminated with ground or air fire. Only natural. If their function can be altered, again, it would only be natural that they can fire, as well. And it may be programmable as to what they can fire - carbines, rifles, sub-machine guns do come to mind. As a static periphery defensive unit (though in game terms I suppose this would be an 'exotic weapon') they can believably set up a machine-gun nest or possess limited anti-tank capability (essentially tread poppers ... which retains tactical viability). As others have mentioned, perhaps use could be further enhanced (sophisticated) to include capture of other buildings rather than just a map room (though this could lead to it being actually harder to take a town - imagine 'over 50% of the buildings must be captured to take a town'). Then a re-determination of how any many drunks it takes per structure. Already a rather simple idea is becoming complicated.
I say a simple (and I know, saying 'simple' in context to coding may be not so much) addition works best for 'starters.' Troops are already
static when dropped too far from a map-room (or at least they were in previous incarnations of my spotty experience with the game over the years). If they could be code-enhanced to kneel in a circle for, I dunno, 15 to 30 minutes and shoot at any enemy icon that comes within range then you have something more like true paratroops or mobile infantry (minus the 'mobile' once they are dropped). Give that unit (or 'exotic weapon') a load-out of one anti-tank weapon (2 troops) one machine-gun nest (2 troops) and 6 rifles and you have a basic 'squad' so to speak (and ten troops do a lot in AH). Drop them in a tree line and they may be hard to see (an ambush - though I suppose their 'P' icons may give them away - do they still have 'P' icons?). Drop them on the other side or a ridge - a nasty surprise for a tank about to come over one. Drop them around the outskirts of your own town and temporarily beef up security there (not sure if a limit within a certain space on the map is achievable).
I anticipate that goon targets would increase by a factor of 20% or more.