Baloo,
Describe the problem you are having with gunnery that you have decided being able to realtime in the cockpit, adjusting your convergence on the fly will fix it in the game.
In the real world bore sighting was a time consuming process. I recently acquired the manual for the AAF to calculate the vertical and horizontal angles to adjust the ranges and convergences for all of the AAF fighters in WW2. For wing mounted 30-50cal convergence and IP was about 300-333 yards. P38, all guns about 400-600 yards. German fighters had their convergence for wing cannon about 550 and hood MG 400. That would make the highest arc point about 250-275 yards. Or the default first time install convergence for 109 and 190 if you tested them against the offline target. You can reset this to the default convergence for each aircraft by deleting the cfg file for each aircraft in your Settings folder. Only when you change the convergence is a cfg file created to hold the new convergence values. HTC must know something about gunnery in the game to have chosen the default convergence for each fighter.
Most players shoot from too far and too late and don't really understand how to aim. Most kills are accomplished between 200 and 300 yards in the game. 400 and longer the dispersion and time to target is against you unless your target is as large as a bomber.