No, I have rarely ever participated in the ground war and have little interest in it in its current configuration but I do believe it is a vital part of the game and it needs improvement.
My comment had nothing to do with your op, it was directed solely at Fugi's comment, but I will comment now that you mention it.
I think there are a couple things you and others with this complaint don't get. The recession has hit harder than is immediately evident. People are still struggling to recover from it and lower player count and the lack of fights is the result. Perhaps the majority of the folks that quit to save a few bucks were the ones who participated in the air war more often. It's nothing more than a coincidence that those who stayed seem to favor things other than dogfighting, but it has Fugi thinking everyone is hiding from him.
Fact: the players that are left simply don't care to play the game the way Fugi wants them to PERIOD It is pure INSANITY to say people play war games to avoid fights. They may not want to play like an ADHD 10 year old on Redbull, just so some vet can get his chits and giggles, but they DO NOT pay 15 bucks a month to be a pacifist. 
Next off, this game has hardly changed in 12 years. those that have played this game and AW or others, most likely spent way more than half of that flying. Maybe they aren't COMPLETELY addicted to the flying aspect any longer.
I knew several guys that have gone through every single aspect of this game extensively until they got bored with them, finally they began running missions in every conceivable way, including NOE raids. Fugi says it's to avoid fights. While technically that is accurate, it's not the whole truth. They were BORED with the same old same old. It became a challenge to see how efficiently they can take bases. It's a cat and mouse game that pisses Fugi off, but it's EXACTLY what he was talking about when he said there are other things to do.
He says there are so many things to do in this game, no one could possibly get bored with it yet if they do anything other than fly fighters to provide him with fights they are losers that must be hiding from his horrifying skills.
So again, all these complaints are simply a matter of some people getting pissed off because others don't play the way they want them to. Even if you can't envision it, is it really that hard to believe that a few game changes could cure this?
Again with the poor reading comprehension! Do you just "cut and paste" quotes and type drivel?
Find me a post I made that says anything about how people SHOULD play. I suggest that many are missing many aspects of the game play experience, but I do TELL anyone they should play a certain way. I REPORT what I see in the game (something you can't understand as you haven't played for years

) and what I see is players running in hordes that are bigger and run more often from ALL sides. What I see is players running from fights at the earliest opportunity. What I see are spawn camps becoming bigger. What i SEE are high alt buffs bailing when you close to with-in icon range.
Maybe we are using the wrong word. Maybe "fighting" is miss leading. Maybe we should use "Combat". NOEs are a non-combative move. They are designed to strike fast and accomplish their mission with the least amount of combat. Hordes do the same thing. They roll in with 3 or 4 times the numbers of planes and bombs needed to totally flatten a field and so no combat is necessary, just bombing of objects that can't fight back. Spawn camping is much the same, your popping enemy tanks before they have a chance to shoot back.... or spot you for that matter. Again avoid the possibility of combat.
And "hiding from my horrifying skills"

Maybe that is why I don't get bored with the game. I will NEVER have horrifying skills at any part of this game.
Todays player has the same goals as the old time players. It is how we all get there that is different. Todays player drops lots of bombs as fast as they can to capture the base as fast as they can to win the war TODAY! Old time players look to play the game. The journey is more important than the end game of "win the war". The combat that ensues to get to the win is what the old timers are looking for. Todays players look to avoid that as it only slows them down.
Again, please note, I am only posting what I SEE. I am NOT telling anyone how to play the game.