Author Topic: gameplay  (Read 3153 times)

Offline Wiley

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Re: gameplay
« Reply #60 on: April 29, 2013, 10:49:51 AM »
What the other games provide that this one doesn't is quick, relatively even number, round based action.  You click on an arena, they throw you into it when it has enough numbers, and you do your thing.  A good number of things on the wishlist in here are centered around the idea that's how gameplay should be.

I'm glad AH doesn't do that, because I much prefer a sandbox with more unpredictable stuff going on in it.  The unfortunate thing is, it's a gradually shrinking niche market.

The vast majority want something they can hop into, get a fair fight, and accomplish an objective within around a half hour or so.  Hence why games like WoT do so well.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline The Fugitive

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Re: gameplay
« Reply #61 on: April 29, 2013, 07:00:01 PM »
What the other games provide that this one doesn't is quick, relatively even number, round based action.  You click on an arena, they throw you into it when it has enough numbers, and you do your thing.  A good number of things on the wishlist in here are centered around the idea that's how gameplay should be.

I'm glad AH doesn't do that, because I much prefer a sandbox with more unpredictable stuff going on in it.  The unfortunate thing is, it's a gradually shrinking niche market.

The vast majority want something they can hop into, get a fair fight, and accomplish an objective within around a half hour or so.  Hence why games like WoT do so well.

Wiley.

I agree, the problem is things are getting predictable. I'll log on Saturday at around 2 est and the Bish horde will be rolling along. Slowly if a land map, quickly if a sea map. 3-4 hours later the Bish numbers will drop and in about an hour the Rook numbers will climb to the point that their horde will begin grabbing back the bases lost to the Bish. The Rooks horde will continue for a few hours and then break up as we slide out of prime time and things will settle down.

No imagination. Maybe thats another reason that many players can't fight. They can't imagine how to piece the moves together and so do only a single move over and over  :noid

Offline Zacherof

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Re: gameplay
« Reply #62 on: April 30, 2013, 01:33:18 AM »
See cloud of red, up a a few 262's and you shall stop them, although ord porking is geniunly more affective
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