Author Topic: gameplay  (Read 3149 times)

Offline killnu

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gameplay
« on: April 26, 2013, 03:30:57 AM »
has it really gotten to the point where there are less than 25 people on per side...but guys would rather sit in cv guns off the coast of their own base...as they lose the base....to shoot at cons coming in than actually up and fight them?

If that wasnt bad enough, the cv guns hit the fighter plane flying 300+ (400+ in one case) >10k away as it is turning and removes a wing...but cant hit a set of buffs flying directly over it?


 
I can not put my thoughts into words right now...

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Offline coombz

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Re: gameplay
« Reply #1 on: April 26, 2013, 03:56:32 AM »
this isn't a new thing sadly

it's so difficult to get a fight (not a furball...I mean any kind of plane vs plane combat) during low pop hours - which happen to be my prime time - that I only log in and fly at the weekend
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Offline scott66

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Re: gameplay
« Reply #2 on: April 26, 2013, 03:59:50 AM »
mid or late war?
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Offline Lusche

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Re: gameplay
« Reply #3 on: April 26, 2013, 04:15:18 AM »
mid or late war?

Late War, as

has it really gotten to the point where there are less than 25 people on per side...

would not be anything notable in MW.  ;)
« Last Edit: April 26, 2013, 05:17:58 AM by Lusche »
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Offline Gixer

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Re: gameplay
« Reply #4 on: April 26, 2013, 05:12:37 AM »
has it really gotten to the point where there are less than 25 people on per side..

Been like that for a few years now evenings Aus,NZ timezone.  Take away those in GV's and I doubt there is more than a dozen fighters up per country.


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Offline Randy1

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Re: gameplay
« Reply #5 on: April 26, 2013, 06:09:53 AM »
Maybe folks have not tried the Seafire.  Cv time is a good change of pace for me. A super turner with canons off a CV is unsuspected sometimes.

I wonder if the difficulty taking off from a CV when it is doing hard turns is a downer for folks?  It happens a lot as they avoid the bombers.

Offline Lusche

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Re: gameplay
« Reply #6 on: April 26, 2013, 06:13:20 AM »
I wonder if the difficulty taking off from a CV when it is doing hard turns is a downer for folks? 




No, the thing described in the opening post has nothing to do with that.
It's rather a pure gameplay issue happening when the number of players in the arena is getting too low. The larger the map, the easier this point is being reached
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Offline Slate

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Re: gameplay
« Reply #7 on: April 26, 2013, 07:43:14 AM »
    HTC needs some advertising in those time zones perhaps. We in the states enjoyed 350 or so in LW last night.

   Perhaps some advertising in locations often veiwed by those down under ....................

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Offline Noir

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Re: gameplay
« Reply #8 on: April 26, 2013, 08:06:07 AM »
Or somehow force the players to play in the same area of the map
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Offline Lusche

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Re: gameplay
« Reply #9 on: April 26, 2013, 08:09:30 AM »
Or somehow force the players to play in the same area of the map


The "somehow" is the tricky thing  ;)

It actually had been tried in the past, but no working solution came up yet.
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Offline deadstikmac

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Re: gameplay
« Reply #10 on: April 26, 2013, 10:01:49 AM »
I find 5v1 every night all night long sir

Offline pembquist

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Re: gameplay
« Reply #11 on: April 26, 2013, 10:03:52 AM »
Low population triggered air starts? If when numbers got low you had one airspawn that converged like tank town does for gvs I think you would see more fighting.
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Offline Lusche

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Re: gameplay
« Reply #12 on: April 26, 2013, 10:23:14 AM »
Low population triggered air starts? If when numbers got low you had one airspawn that converged like tank town does for gvs I think you would see more fighting.

Players would still have to chose to use it. Which they possibly won't do that much after the 'new' wears off
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Offline Bruv119

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Re: gameplay
« Reply #13 on: April 26, 2013, 10:32:22 AM »
I think the problem killnu describes are the guys who would rather jump into an 88, soft gun or GV before upping, dare I say it, an aircraft in ACES HIGH!

Myriad of reasons why but my top one would be pure laziness.   :(

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Offline ntrudr

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Re: gameplay
« Reply #14 on: April 26, 2013, 10:36:02 AM »
It is getting pretty lame. 220 people online and hard to find a fight larger than 2v2.  Maybe we need smaller maps.