Author Topic: Tighten Parametres for Stick Lock up  (Read 1231 times)

Offline Vinkman

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Re: Tighten Parametres for Stick Lock up
« Reply #30 on: April 29, 2013, 09:31:58 AM »


  you cant change how other people are gonna play the game. 
semp

You really took this thread off course this this comment. Stick stirring and it's effects are not a "Playing style". It is a gamey defect that makes the plane you are chasing pop up and down unrealistically. It is caused by a deficiency in the update rate of plane positions do to the way the internet works. To me, it looks like the CG of the aircraft "translates" without the "rotations" that should have preceeded the movement. So it's extremely hard to predict which way the plane is going to "twitch" so you waste a lot of ammo.

Pervert is frustrated by it, and wants to know if there is some technical improvement that can be made that can correct it. HiTech already tries to control it on the input side by putting some limits on the stick movement.

CoomZy makes a good point about posting film. Showing the phenomena would really help illustrate something that seems to defy physics is actually happening or not. If not then, in my opinion, it shouldn't be corrected. But I know how to lead a target. When I'm on his dead six, I expect the nose to come up and the tail to go down before the plane's center of mass moves upward. And once that happens, it has to go up, then the tail needs to go up, and the nose down before it goes down, etc. Often time I see the nose go up, and I have the pipper there trying to time the shot, and squeeze the trigger expecting a hit, but the plane rotates down and sinks, without ever having popped up. I start wasting ammo and question how that was possible. It could be just perception, or it could be a real miss in the update of the plane's true position due to way internet connection have to work.

It's worth studying if there is really something to it.  :salute
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Offline guncrasher

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Re: Tighten Parametres for Stick Lock up
« Reply #31 on: April 29, 2013, 01:15:00 PM »
you mean I am in the only one that can hit a plane when it does that?  it maybe a last resort for somebody to avoid getting killed, but it also makes it easier to kill him


semp
you dont want me to ho, dont point your plane at me.

Offline FLOOB

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Re: Tighten Parametres for Stick Lock up
« Reply #32 on: April 29, 2013, 02:04:11 PM »
Ah the streetfighter warp combo move. The plane's pointing up, it's pointing down, it's pointing east, wait south. It stopped moving! Crap where did it go? There are probably a lot of people who don't know what pervert is talking about because they've never seen it, or if they did they probably just thought it was net lag rather than something deliberately induced. There used to be a typhoon driver that was notorious for this move, and unapologetic. When you saw a break dancing typhoon you knew who it was. The worst part about it is that it is a very repeatable move. If you see this move take note of who the player was because chances are you will see the player do it again.

Semp you can't hit a plane when it's doing that. No disrespect, but I'm not sure if you know exactly what we're talking about.
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Offline RTHolmes

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Re: Tighten Parametres for Stick Lock up
« Reply #33 on: April 29, 2013, 05:41:26 PM »
How on earth do you stickstir in a typhie? It has the roll rate of an ocean liner ...  :huh
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Offline Eric19

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Re: Tighten Parametres for Stick Lock up
« Reply #34 on: April 29, 2013, 07:54:43 PM »
lag switching into the ground that is very gamey and very cheatery like just saying I've seen it many times...........
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Offline Triton28

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Re: Tighten Parametres for Stick Lock up
« Reply #35 on: April 29, 2013, 10:33:08 PM »
Can't remember who it was, but I encountered a Spit16 the other night that was stirring like a mofo.  Plane was just flapping up, down, up down, kick a little rudder, repeat.  It really looked like a bunch of weird micro warps, but as soon as I or anyone else was off this guys six he would fly like normal.

Makes no sense to me how he could do it since I've recieved the message trying to say hello to a passing plane before.   :headscratch:
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Offline Zoney

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Re: Tighten Parametres for Stick Lock up
« Reply #36 on: April 29, 2013, 10:56:56 PM »
Semp you can't hit a plane when it's doing that. No disrespect, but I'm not sure if you know exactly what we're talking about.

Sure you can, it may not be easy, but I did it myself twice yesterday flying a P47 against the same guy in a Dora.  I'm not saying I like it and I agree it's mighty gamey, but they are throwing their E away, they aren't making logical moves to get away because they aren't even looking behind to see where I am.

Yes I would love to see HT code it out but as he has said 10,000 times you must watch out for the "unintended consequences".  It certainly would not be high enough on my wish list priority to make a thread about it even.
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Offline FLOOB

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Re: Tighten Parametres for Stick Lock up
« Reply #37 on: June 23, 2013, 08:51:10 AM »
Sure you can, it may not be easy, but I did it myself twice yesterday flying a P47 against the same guy in a Dora.  I'm not saying I like it and I agree it's mighty gamey, but they are throwing their E away, they aren't making logical moves to get away because they aren't even looking behind to see where I am.

Yes I would love to see HT code it out but as he has said 10,000 times you must watch out for the "unintended consequences".  It certainly would not be high enough on my wish list priority to make a thread about it even.
How far did he warp? Maybe it's been fixed.
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Offline olds442

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Re: Tighten Parametres for Stick Lock up
« Reply #38 on: June 23, 2013, 08:56:47 AM »
Pervert,
i was flying with a mouse and often got my controls locked up trying to get my guns on theese.
I fly with mouse and i can hold my own against most...I have never had a lock up (unless being silly in RV8) try some deadban.
« Last Edit: June 23, 2013, 09:33:39 AM by olds442 »
only a moron would use Dolby positioning in a game.
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