you cant change how other people are gonna play the game.
semp
You really took this thread off course this this comment. Stick stirring and it's effects are not a "Playing style". It is a gamey defect that makes the plane you are chasing pop up and down unrealistically. It is caused by a deficiency in the update rate of plane positions do to the way the internet works. To me, it looks like the CG of the aircraft "translates" without the "rotations" that should have preceeded the movement. So it's extremely hard to predict which way the plane is going to "twitch" so you waste a lot of ammo.
Pervert is frustrated by it, and wants to know if there is some technical improvement that can be made that can correct it. HiTech already tries to control it on the input side by putting some limits on the stick movement.
CoomZy makes a good point about posting film. Showing the phenomena would really help illustrate something that seems to defy physics is actually happening or not. If not then, in my opinion, it shouldn't be corrected. But I know how to lead a target. When I'm on his dead six, I expect the nose to come up and the tail to go down before the plane's center of mass moves upward. And once that happens,
it has to go up, then the tail needs to go up, and the nose down before it goes down, etc. Often time I see the nose go up, and I have the pipper there trying to time the shot, and squeeze the trigger expecting a hit, but the plane rotates down and sinks, without ever having popped up. I start wasting ammo and question how that was possible. It could be just perception, or it could be a real miss in the update of the plane's true position due to way internet connection have to work.
It's worth studying if there is really something to it.
