Author Topic: spawnable battleships  (Read 1304 times)

Offline Chalenge

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Re: spawnable battleships
« Reply #15 on: March 04, 2013, 07:56:50 PM »
Mines would just need a timer for how long they lasted.

How long they lasted? The real question is how many of them are still out there?

http://www.couriermail.com.au/news/sunday-mail/german-world-war-ii-sea-mine-washes-up-on-surfers-paradise-beach-in-march-1966/story-e6frep3f-1226012426467

Just two years ago a number of German bombs washed up in Shouthampton, too.

http://www.dailymail.co.uk/sciencetech/article-1369908/Supermoon-blamed-nearly-100-World-War-II-bombs-wash-beach.html

But, I'm against the whole mine thing anyway, because I believe it would just be another thing to game. I can already think of one very good way to game it and it's not even in the game!
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Offline Karnak

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Re: spawnable battleships
« Reply #16 on: March 04, 2013, 09:02:10 PM »
How long they lasted? The real question is how many of them are still out there?
I meant in the game for gameplay and server purposes.  :p
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Offline Chalenge

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Re: spawnable battleships
« Reply #17 on: March 04, 2013, 09:28:34 PM »
I meant in the game for gameplay and server purposes.  :p

I know. Check the last thing I submitted for my input on that.
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Offline Bludwulf

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Re: spawnable battleships
« Reply #18 on: April 30, 2013, 12:44:32 AM »
Battleship as part of a separate invasion fleet.. +1

Player spawnable destroyers.. +1

PT's can beach and drop troops.. +1

LCT's to put tanks over the beach.. +1

I agree! except for PT boats dropping troops.

Offline Zacherof

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Re: spawnable battleships
« Reply #19 on: April 30, 2013, 02:15:48 PM »
How can you game mines?
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Offline MWL

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Re: spawnable battleships
« Reply #20 on: May 01, 2013, 11:11:44 PM »
Oh, easy.

  Switch sides . . . place a minefield . . . tell squadies where it is and how long it will last.

  Grab control of fleet . . . . move into said minefield . . . .

  Rinse and repeat as needed.


Offline Zacherof

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Re: spawnable battleships
« Reply #21 on: May 02, 2013, 02:12:10 AM »
That would make sense.

Who thinks of these ideas :noid
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Offline Sabre

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Re: spawnable battleships
« Reply #22 on: May 02, 2013, 12:23:31 PM »
Battleship as part of a separate invasion fleet.. +1

Player spawnable destroyers.. +1

PT's can beach and drop troops.. +1

LCT's to put tanks over the beach.. +1

+1 on Amphib Assault/surface action fleet, with 1xBB, 2xCA, 4xDD (actual destroyer, not DE); need the BB to have scout plane, LVTs (and CVBG would not have any LVTs), and PTs.

+1 on player spawn-able DEs or DDs, to include torps; big perk requirement, though.

-1 PTs to land troops.  While PTs did in fact occasionally land special forces, they were not used in mass ground assaults, which is what our LVTs, half-tracks, and Goonybirds are for.

+10 for LST (perhaps spawn-able from above mentioned amphib assault fleet) to act as temporary mobile VH. It would have to have some serious restrictions, such as only one at a time active from a fleet, and perhaps require someone to remain "on the bridge" for it to remain active.
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Offline TOMCAT21

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Re: spawnable battleships
« Reply #23 on: May 02, 2013, 08:08:34 PM »
+ 1
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