Author Topic: trinity  (Read 2497 times)

Offline mbailey

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Re: trinity
« Reply #30 on: May 01, 2013, 10:14:30 AM »
I miss the dozens of whines about campers at 135.

Just tune to 200 any given day....any given map.......should help  :rofl
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Offline matt

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Re: trinity
« Reply #31 on: May 01, 2013, 10:21:26 AM »
still, trinity was on 70% of the time. Other maps get reset, trinity did the full week every time  :bhead We went thru this already and the map got ejected from rotation. Good riddance.

Some of these smaller map are alot worse start with them.

Offline Babalonian

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Re: trinity
« Reply #32 on: May 01, 2013, 04:47:00 PM »
please please please bring trinity back to aces high II--- :cry :cry :cry :cry :cry :cry--please please please :joystick:

Cool, so then you've fixed it and submited it?  :devil 

(edit: and it had many/multiple issues, read HTC's MA map submition criteria, it was not just the mountains, towns overlapping fields, the underutilised/ignored tanktown, or the vspawns (its not the two really good/awesome ones on the map themselves, but the flawed fact/math that there are 2 of these spawns on a map with 3 countries/sides.  having so many issues/flaws made it a very bad map)
« Last Edit: May 01, 2013, 04:53:00 PM by Babalonian »
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Offline drmoo

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Re: trinity
« Reply #33 on: May 02, 2013, 07:59:32 AM »
Yes bring back :joystick:

Offline Popeye44

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Re: trinity
« Reply #34 on: May 02, 2013, 10:07:35 AM »
Yes, bring it back please...


+1

Offline Zacherof

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Re: trinity
« Reply #35 on: May 02, 2013, 10:15:32 AM »
Or just 135 sector.
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Offline masterjock

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Re: trinity
« Reply #36 on: May 02, 2013, 07:05:26 PM »
If the mountains at the initial country borders are shaved down to 5K or less,  +1.

If not,  - 1,000,000. 


Even if the mountains are fixed, the flaw in the map is the narrow initial front lines.  Just sayin'.
There isn't anything wrong with the map mountains are just fine its a characteristic of this map  like other map have there certain characteristics about them that make them what they are.

Offline masterjock

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Re: trinity
« Reply #37 on: May 02, 2013, 07:10:00 PM »
Yes bring TRINTY back! Take the Baltic map and throw it in the trash along with the little no name map that everyone hates.

Offline coombz

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Re: trinity
« Reply #38 on: May 02, 2013, 07:19:18 PM »
There isn't anything wrong with the map mountains are just fine its a characteristic of this map  like other map have there certain characteristics about them that make them what they are.

Trinity's main characteristic is that it is incredibly boring and gets stuck in the rotation for a disproportionately longer time than any other map
« Last Edit: May 02, 2013, 07:21:20 PM by coombz »
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Offline caldera

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Re: trinity
« Reply #39 on: May 02, 2013, 07:34:07 PM »
There isn't anything wrong with the map mountains are just fine its a characteristic of this map  like other map have there certain characteristics about them that make them what they are.

There is nothing wrong with 30k mountains - unless they are set up like a wall at the initial front lines of the map.  That and having most of the bordering bases separated by a rather wide ocean causes a very narrow, stalemate-inducing front line. 

Bases should be easier to attack at first and then get progressively more difficult as an enemy plows deeper into conquered territory.  Trinity does the opposite and the end result is stagnation and few options for a fight that doesn't involve a 20 minute trek to get there.  If you like to spend more time climbing than fighting, then maybe the map is just fine.
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Offline Mano

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Re: trinity
« Reply #40 on: May 02, 2013, 10:56:06 PM »
Who made trinity?

Ask him if he'll make it again.

It got retired for a reason. Maybe a new one can be made to replace it.

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Offline Arlo

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Re: trinity
« Reply #41 on: May 03, 2013, 02:18:59 PM »
It got retired for a reason.

Trinity's main characteristic is that it is incredibly boring and gets stuck in the rotation for a disproportionately longer time than any other map

(Why does this seem like an 'invisible statement' to some?)  ;)

Offline Zacherof

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Re: trinity
« Reply #42 on: May 03, 2013, 06:33:44 PM »
Just bring it back! Us GV'ers love it!!!!


We have rights too you know :noid :bolt:
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Offline masterjock

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Re: trinity
« Reply #43 on: May 04, 2013, 09:45:35 PM »

Offline The Fugitive

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Re: trinity
« Reply #44 on: May 04, 2013, 10:12:43 PM »