If the system recognizes a collision it recognizes a collision. How does 1 object take damage and the other does not? I understand it take 2 to HO, but both should suffer the consequences of it.
Because the other object did not collide, on that players computer. Again, you really want your plane to blow up when you make the effort to avoid the collision, but the other guy did not? You want to give the other guy that kind of power over you?
The "system" that recognizes an intersection with another object, is YOUR computer. You did not avoid the collision. If the other player flies off, it is because he did avoid the collision, on HIS computer.
In an HO, you may see you plane hitting his, but on his computer he was still 500 yards out when you blew up.
Bottomline is this; Any other solution to the 'collision' model will end up giving power to the other player, over you. You want grief? That is exactly what you will get. Right now, if YOU avoid the collision, YOU will not take damage. Period.