Author Topic: Map sizes  (Read 596 times)

Offline earl1937

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Map sizes
« on: May 05, 2013, 11:49:34 AM »
 :airplane: Not sure if this would be an easy thing to do, but, take the Greebo "crater" map which is now in rotation. If you could spead that map in 1 or 2 sectors in all directions, it would be a good replacement map for Trinity. Its a great map, with a lot of options, but some bases just to close together.
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Offline Zacherof

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Re: Map sizes
« Reply #1 on: May 05, 2013, 12:07:13 PM »
How would enlarging it by 1 sector make it like trinity?

All it does is enlarge the land mass and might make distances a bit farther
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Offline Latrobe

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Re: Map sizes
« Reply #2 on: May 05, 2013, 01:02:13 PM »
I think Greebo's Crater map is perfect as is. Good base spread allowing for great quick fights, plenty of bases on the water for CV action, 3 CVs per side, one of the best TT's. Doesn't need to be tweaked in any way.  :aok

Offline JimmyD3

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Re: Map sizes
« Reply #3 on: May 06, 2013, 12:45:19 AM »
I think Greebo's Crater map is perfect as is. Good base spread allowing for great quick fights, plenty of bases on the water for CV action, 3 CVs per side, one of the best TT's. Doesn't need to be tweaked in any way.  :aok

I'm not really an old hand at AH, but I agree with Latrobe, I think Greebo's map is great just the way it is. Wish we had several more like it. Thanks Greebo!!!! :salute
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Offline coombz

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Re: Map sizes
« Reply #4 on: May 06, 2013, 01:16:46 AM »
No such thing as 'bases too close together'
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Offline kvuo75

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Re: Map sizes
« Reply #5 on: May 06, 2013, 02:59:44 PM »
No such thing as 'bases too close together'

if the ack can hit you at your own base from another, that would be too close. :)
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Offline DMGOD

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Re: Map sizes
« Reply #6 on: May 06, 2013, 05:08:00 PM »
It's not the size of the map that matters rather how you use it
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Offline Banshee7

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Re: Map sizes
« Reply #7 on: May 06, 2013, 05:35:36 PM »
It's not the size of the map that matters rather how you use it

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Offline DMGOD

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Re: Map sizes
« Reply #8 on: May 06, 2013, 06:09:47 PM »
I have a small "map" and heck if I know what to do with it
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This is the smartest saying ever, period. nothing beats it if you really look deep into he meaning. your a g*&da^*genius dmgod  :aok

Offline earl1937

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Re: Map sizes
« Reply #9 on: May 07, 2013, 12:05:05 PM »
No such thing as 'bases too close together'
Last night was good example of bases to close together! V-61 on the Bish side of things. 2 airbases within about 10 miles of the v base made it almost impossible to capture without a horde at both air bases while attacking the v base. Took a fair size force, about 6 B-26's, 4 hvy fighters to attack v base, was immediately attacked by not 1 but 3 262's and other assorted aircraft, so you can guess how the rest went.
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Offline gyrene81

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Re: Map sizes
« Reply #10 on: May 07, 2013, 12:22:03 PM »
Last night was good example of bases to close together! V-61 on the Bish side of things. 2 airbases within about 10 miles of the v base made it almost impossible to capture without a horde at both air bases while attacking the v base. Took a fair size force, about 6 B-26's, 4 hvy fighters to attack v base, was immediately attacked by not 1 but 3 262's and other assorted aircraft, so you can guess how the rest went.
i get it now, you want easy base takes...get more people to fly bish, then you can just horde your way around the map.
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Offline Zacherof

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Re: Map sizes
« Reply #11 on: May 07, 2013, 12:37:49 PM »
Bish pilots smell :old:
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Offline The Fugitive

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Re: Map sizes
« Reply #12 on: May 07, 2013, 04:09:37 PM »
Last night was good example of bases to close together! V-61 on the Bish side of things. 2 airbases within about 10 miles of the v base made it almost impossible to capture without a horde at both air bases while attacking the v base. Took a fair size force, about 6 B-26's, 4 hvy fighters to attack v base, was immediately attacked by not 1 but 3 262's and other assorted aircraft, so you can guess how the rest went.

This is where planning makes a difference. Two heavy fighters to drop Ord at the airfield to stop the bomb yards, and to cover the resupply. A couple of b26's to drop hangers at the v v base, a t guys to run in to the v base with a couple of wirbles, a couple of M18's and a couple of m3's.

Only defense is hurris and il2s easily picked off or slowed down by cover fighters.

Adapt, don't use the same old plan every time.

Offline earl1937

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Re: Map sizes
« Reply #13 on: May 07, 2013, 06:14:31 PM »
This is where planning makes a difference. Two heavy fighters to drop Ord at the airfield to stop the bomb yards, and to cover the resupply. A couple of b26's to drop hangers at the v v base, a t guys to run in to the v base with a couple of wirbles, a couple of M18's and a couple of m3's.

Only defense is hurris and il2s easily picked off or slowed down by cover fighters.

Adapt, don't use the same old plan every time.
:airplane: We, the Devil Dogs do what you suggest every night! I was just trying to point out a situation in reply to another post on this thread!
Blue Skies and wind at my back and wish that for all!!!