Author Topic: Remembering the improvements  (Read 2037 times)

Offline Karnak

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Re: Remembering the improvements
« Reply #15 on: May 13, 2013, 10:42:55 AM »
that wouldn't be an improvement...
Of course it would be an improvement.
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Offline gyrene81

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Re: Remembering the improvements
« Reply #16 on: May 13, 2013, 10:54:47 AM »
Of course it would be an improvement.
not without actual night...it would just be a fast high alt a-20
jarhed  
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Offline 5PointOh

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Re: Remembering the improvements
« Reply #17 on: May 13, 2013, 10:58:36 AM »
Didn't know night was a requirement for a P-61 or that they only flew high alt missions. :rolleyes:
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Offline Karnak

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Re: Remembering the improvements
« Reply #18 on: May 13, 2013, 11:10:32 AM »
not without actual night...it would just be a fast high alt a-20
I think you'll find that the P-61B had a few more differences compared with the A-20 than you're crediting it for....

On the other hand, it wasn't particularly fast and I don't recall it being a good high altitude plane in the wartime A or B models.
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Offline Ack-Ack

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Re: Remembering the improvements
« Reply #19 on: May 13, 2013, 02:42:39 PM »
I really like the improvements for the S.A.P.P members got with in their P-38s like the margarita blender and the weight reduction and engine boost.

ack-ack
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Offline MajWoody

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Re: Remembering the improvements
« Reply #20 on: May 14, 2013, 12:41:27 AM »
the 30 or 40 seconds of rounds pinging after you died and were in the tower.



semp

I loved that part. When you heard that endless pinging in the tower you really knew you'd been shot down.  :lol
Lets keep the stupid to a minimum.
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Offline Easyscor

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Re: Remembering the improvements
« Reply #21 on: May 14, 2013, 05:31:27 AM »
Shorelines and rivers.

What do you expect, I'm a terrain guy.  :bolt:
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Offline BFOOT1

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Re: Remembering the improvements
« Reply #22 on: May 14, 2013, 11:20:02 AM »
Tearing into P51's and Spits with my 109F and only getting assists oh wait that still happens to me  :D
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Offline Triton28

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Re: Remembering the improvements
« Reply #23 on: May 14, 2013, 11:26:51 AM »
I really like the improvements for the S.A.P.P members got with in their P-38s like the margarita blender and the weight reduction and engine boost.

ack-ack

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Offline Arlo

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Re: Remembering the improvements
« Reply #24 on: May 14, 2013, 11:28:55 AM »
Visible tail hooks for the carrier birds and ketchup splatter for a PW.

Offline cohofly

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Re: Remembering the improvements
« Reply #25 on: May 14, 2013, 11:33:38 AM »
I really like the improvements for the S.A.P.P members got with in their P-38s like the margarita blender and the weight reduction and engine boost.

ack-ack

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Offline bozon

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Re: Remembering the improvements
« Reply #26 on: May 15, 2013, 09:27:46 AM »
 - B17 car bombs driving on the field and exploding on the map room (AH1).

- The sheep scattered around the country side and in a splash screen when dying. Oh, wait! we used to have this and they are gone!  :furious
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Offline SirNuke

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Re: Remembering the improvements
« Reply #27 on: May 16, 2013, 10:32:30 AM »
I'm remembering the lack of improvements in gameplay mechanics since ah1. Bomb the town and drop troops.

Offline gyrene81

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Re: Remembering the improvements
« Reply #28 on: May 16, 2013, 10:44:57 AM »
I'm remembering the lack of improvements in gameplay mechanics since ah1. Bomb the town and drop troops.
got any ideas on how to improve it? like serious thought process where all factors are considered, not just a late night dream.
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Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline SirNuke

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Re: Remembering the improvements
« Reply #29 on: May 16, 2013, 12:27:51 PM »
got any ideas on how to improve it? like serious thought process where all factors are considered, not just a late night dream.

in 14 years millions of wishes have been made, but with a single dev the game is bound to stagnate. The gameplay is the same since the start, details have been changed but its still bomb the town and drop troops. The increase in defense on fields got the counter effect of what was expected, reducing the action in the MA to hordes, since trying a capture with a couple friends is bound to fail considering the defensive options.

I'm not a gameplay designer but maybe HTC should consider getting a consultant in that domain.

Last time I checked this was not a community project but a service sold by HTC for a non negligible price. To be frank I find the content editors and film editor counter intuitive, unstable, with an interface reminding Windows 95, and the validation process is obscure at best.

The help pages are not up to date.

graphics are dated, the 18miles view distance excuse is getting old.

Players are beta testers.


I'll stop there before getting a nasty pm from HT

EDIT: the flight model is brilliant and I think it's what got the game where it is, I wish the game would recenter on that.
« Last Edit: May 16, 2013, 12:48:47 PM by SirNuke »