I think its more along the lines of its the closest plane we have that carries a torpedo in the pacific theater that resembles the Devastator, I'd like to see what CAP says on this.
The BF-110C gets to replace the Ki-45 (in which I think is overkill in terms of performance and gun package)
The Ki-61 also replaces something else, oh and the Ki-43 was always flown as the A6m5 until we finally got the Ki-43 which is a nice trade since the A6m5 was overkill vs early war rides.
Ki-67 replaces.... G3m? Ki-48 sally? Not sure on this one since the Ki-67 was a late war only plane.
From the Logs, it seems the TBMs got chewed up pretty good, don't sound like much of a performance difference being its a late war ride, compared to some other aircrafts that get subbed in for like above.
If anything, have the TBM's fly at cruise speed and all you got is a beefed up Devastator with 50 cals replacing the 30 cals- they are still dead meat to a zero.
the bold part just about nails it. i know the -3 has better performance than the '42 versions, and the death trap known as the devastator. if i could (as mentioned previously) nerf the avenger to have brought its performance close to the devastator, i would have. BUT.......i'm a farking geek/nerd with this stuff. i start going off the deep end trying to do little details, and generally one of the other design cm's has to reel me in a bit.
i canno make myself assign(for instance) theb5n to the USN, and ruin that immersion factor when a USN pilot sees the meatball on his wing, and sees it on his squadmates aircraft.
conversely, i could not, and would not sub in a German aircraft for a Japanese one, or an allied aircraft for a Japanese aircraft, but rather will mess with numbers.
the first frame was a slaughter against the IJN, so i adjusted down the number of f4f's for the USN. this forced the allied CiC to have to be more prudent with his assignments, and gave a bit of a numbers advantage to the IJN, in my opinion at least slightly offsetting the performance discrepancies of the avenger.
to me, this is about getting as close as we can in our cartoon world to the real thing, and making it so that you can get the heart pounding moment as you try to dive through the defensive CAP, or in other sets, as you're stalking that straggler that's falling out of the bomber stream, or being a gunner on one of those bombers, watching the fighters circling, planning their attack. i truly feel that THIS is what most all of you guys in FSO like too, and try my best(as we all do) to make them fun.
last frame, our squad "threaded" the needle, as we flew in between radar zones, and avoided flashing strats. we split up, and started looking for the shokaku. when she was reported, we all converged on that location as her coordinates were called out to the other inbound attacks groups. THAT had my heart pumping, especially when i had to dive through high alt CAP, only to find that there was also a lower alt CAP in place too. that forced me to rush my aim a bit, and my bomb didn't do much damage, but i like to feel that i helped move some of the defensive CAP out of position for the inbound attacks.
THAT's what makes these fun i think.
EDIT:::::
i suppose i could sub in a zeek3 for the zeek2, to even that up a bit........