earl. the plane flight models are fine. (yes I know your a b29 guy and I think that is amazing and I have enjoyed your posts on the subject)
what you are really asking for is to make the player feel the discomfort of certain maneuvers like a high neg g pushover (they would love how they felt after doing that over and over like they do in game), rolling so fast in one direction then reversing the roll the opposite direction with full stick deflection so fast you hit your head on the canopy (done this in a pits a few times)
I believe what is modelled in game is well done. what isn't modelled is what bothers you.
if you put in "pilot dosn't like it" limitations on a flight model that is designed to be as true as possible to the actual airframes capabilities it puts things in a more murky area than the current hard numbers approach.
and lets cut to the chase...
you got shot down before you posted or the bandit you were shooting at squirmed away. if the enemy died and you lived and shot the little wriggling sucker I don't think this thread would exist right now
remember the human equation to earl. Every dweeb that plays this game believes that they are the greatest cartoon airplane pilot in the world and anything that gets in the way of that perception must be ignored or explained away.
I am certain I am the greatest cartoon airplane pilot evar too.