Yes I have flown the 29 in game. The first time I laughed and thought "there's that Boeing aileron response". I do think there is an issue noticeable with the 29 at speeds below 200 or so. I have experienced times where after rolling into a bank I was unable to roll back wings level. There is a noticeable drop in roll rate below a certain speed. I think what I've experienced might be an issue with the way trim is implemented.
I also have experienced the problem of returning to level flight after a turn....Have had to use a lot of rudder to help the low wing back to level position. Just like the real one, most of the time, it is in the 30 to 35K range of altitude. They have done a pretty good job of modeling the 29 in the game, except for one thing! When in auto-climb and you start a manual climbing turn, the nose wants to drop way to much. Once you had the real one trimed for level climbing attitude, you could start a turn and the nose wouldn't hardly move down when starting the turn, but would have to apply extra back pressure on elevator to maintain climb attitude. What we usually did, was after setting up desired climb rate, engage auto-pilot, then use turn function to turn to new headings. You would lose a little airspeed doing it that way, because the auto-pilot tried to maintain the desired climb rate. Wasn't much point in making over a "standard rate" turn of 3 degrees per second, at any speed, and the ole bird was quite docile in handling.
In stand board rides, the only thing I ever dreaded was the demonstrated 2 engines out on one side thing! If I remember correctly, 1.5 VSO, plus 15 for the wife and kids, but if you used trim as you should and didn't have much of cross wind, it was a piece of cake. Never did any 2 engine go around at less than 10,000 feet, because of the danger of losing control close to the ground and the stand board check pilot not having enough room to recover before crashing. The trick is when they say "go around" at the 10,000 foot level, you applied smooth full power on both good engines and as much rudder as you could apply to keep wings level and gradually work your way into a climb attitude. Step one, apply full power and wep, raise landing gear, establish a positive rate of climb and start milking flaps up. With full flaps down as in landing config, you were doing good to get a 150 foot per min climb rate, but it depended on your gross weight as what you could establish, and temperature and of course, you were working at 10,000 feet as opposed to working at a lower altitude. They would usually tell you about 200 feet above 10,000 feet that a truck had been disable on runway and you had to go around. The "Puckering" factor when to maximum and if you didn't settle below 10,000 feet doing your go around, you passed.
Sorry guys, didn't mean to ramble! LOL