Author Topic: Bombs  (Read 1196 times)

Offline 800nate800

  • Nickel Member
  • ***
  • Posts: 710
Bombs
« on: June 01, 2013, 01:12:37 PM »
Fire bombs for the A-20, B-25 and B-29
former squeaker, but you wont 1v1 about it
Most my friends are banned......
Kommando Nowotny

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Bombs
« Reply #1 on: June 01, 2013, 01:14:01 PM »
Regrettably, fire is one of the more significant frame-rate killers in Aces High.

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Bombs
« Reply #2 on: June 01, 2013, 01:23:50 PM »
here we go again...fire!!! fire!!! we want fire!!!   :rolleyes: meh...wouldn't you rather have destroyable trees and bridges?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Bombs
« Reply #3 on: June 01, 2013, 01:35:10 PM »
here we go again...fire!!! fire!!! we want fire!!!   :rolleyes: meh...wouldn't you rather have destroyable trees and bridges?

Yes on the trees. I destroyed bridges by dive-bombing in a SEC frame a few weeks back.

Offline Eric19

  • Nickel Member
  • ***
  • Posts: 591
Re: Bombs
« Reply #4 on: June 01, 2013, 10:18:06 PM »
Yes on the trees. I destroyed bridges by dive-bombing in a SEC frame a few weeks back.
^^^^^^^^^^but you can't do that in the MA  :( ^^^^^^^^^^^^^^^^^
+1 to OPs wish
Proud member of the 91ST BG (H) The Ragged Irregulars

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Bombs
« Reply #5 on: June 01, 2013, 10:55:14 PM »
^^^^^^^^^^but you can't do that in the MA  :( ^^^^^^^^^^^^^^^^^
+1 to OPs wish

Objects can be destroyed if the damage points required are inflicted and it
has a down time. Perhaps the MA maps in question have them designed in
such a way to only have 'choke points' but the designer didn't want to hinder
GV flow entirely.

Offline Eric19

  • Nickel Member
  • ***
  • Posts: 591
Re: Bombs
« Reply #6 on: June 02, 2013, 01:08:53 AM »
Objects can be destroyed if the damage points required are inflicted and it
has a down time. Perhaps the MA maps in question have them designed in
such a way to only have 'choke points' but the designer didn't want to hinder
GV flow entirely.
go try it for yer self in the MA it does not work you can't kill bridges of any sort
I once took a B29 with 40 500s to kill a railroad bridge it did not go down and I made sure I hit it I made several low passes lining up on the bridge and dropped all 40 on it at the same time from about 1500ft AGL

I even once tried to kill a supply convoy bridge with a KT I had all HE rounds and used everysingle one it did not go down
I suspect it is like the runway not being able to destroy even though it has a list as 108k of ords to kill it
Proud member of the 91ST BG (H) The Ragged Irregulars

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Re: Bombs
« Reply #7 on: June 02, 2013, 01:29:12 AM »
go try it for yer self in the MA it does not work you can't kill bridges of any sort
I once took a B29 with 40 500s to kill a railroad bridge it did not go down and I made sure I hit it I made several low passes lining up on the bridge and dropped all 40 on it at the same time from about 1500ft AGL

I even once tried to kill a supply convoy bridge with a KT I had all HE rounds and used everysingle one it did not go down
I suspect it is like the runway not being able to destroy even though it has a list as 108k of ords to kill it
You are very devoted.
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18261
      • Fugi's Aces Help
Re: Bombs
« Reply #8 on: June 02, 2013, 08:11:29 AM »
go try it for yer self in the MA it does not work you can't kill bridges of any sort
I once took a B29 with 40 500s to kill a railroad bridge it did not go down and I made sure I hit it I made several low passes lining up on the bridge and dropped all 40 on it at the same time from about 1500ft AGL

I even once tried to kill a supply convoy bridge with a KT I had all HE rounds and used everysingle one it did not go down
I suspect it is like the runway not being able to destroy even though it has a list as 108k of ords to kill it

Objects can be destroyed if the damage points required are inflicted and it
has a down time. Perhaps the MA maps in question have them designed in
such a way to only have 'choke points' but the designer didn't want to hinder
GV flow entirely.


Bridges can not be destroyed in the MAs. They are set up on some of the "custom" maps made for the scenarios,  FSO, and AVA arena.

Airfields CAN be shut down by bombing the runway with a huge amount of bombs, but it does work.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Bombs
« Reply #9 on: June 02, 2013, 08:29:58 AM »
go try it for yer self in the MA it does not work you can't kill bridges of any sort
I once took a B29 with 40 500s to kill a railroad bridge it did not go down and I made sure I hit it I made several low passes lining up on the bridge and dropped all 40 on it at the same time from about 1500ft AGL

I even once tried to kill a supply convoy bridge with a KT I had all HE rounds and used everysingle one it did not go down
I suspect it is like the runway not being able to destroy even though it has a list as 108k of ords to kill it


Bridges can not be destroyed in the MAs. They are set up on some of the "custom" maps made for the scenarios,  FSO, and AVA arena.

Airfields CAN be shut down by bombing the runway with a huge amount of bombs, but it does work.

I'm sorry if "Perhaps the MA maps in question have them designed in
such a way to only have 'choke points' but the designer didn't want to hinder
GV flow entirely." wasn't clear enough. What that refers to is map object
settings.  Obviously it was a design choice but bridges were not designed
by HT to be 'undestroyable.' :)

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18261
      • Fugi's Aces Help
Re: Bombs
« Reply #10 on: June 02, 2013, 08:48:51 AM »
I'm sorry if "Perhaps the MA maps in question have them designed in
such a way to only have 'choke points' but the designer didn't want to hinder
GV flow entirely." wasn't clear enough. What that refers to is map object
settings.  Obviously it was a design choice but bridges were not designed
by HT to be 'undestroyable.' :)

You do realize that the "bridges" in question are part of the supply system of the game and have nothing to do with GVing at all. Some of the custom maps that Ranger has built I believe have bridges used as choke points in terrains, but none of the MA maps do.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Bombs
« Reply #11 on: June 02, 2013, 08:53:01 AM »
There are database issues with destructible trees due to the sheer number of trees on an AH map.  It gets worse if trees have "hit points" instead of a yes/no state as the database needs to track the damage state for each tree.  In addition you need a timer for each tree's respawn once it is destroyed.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Eric19

  • Nickel Member
  • ***
  • Posts: 591
Re: Bombs
« Reply #12 on: June 02, 2013, 09:07:04 AM »

Airfields CAN be shut down by bombing the runway with a huge amount of bombs, but it does work.
well then fugitive let me know when you want to try that I will swap sides we can both get into a flight of 29s and try it
but I asure you it does not work anymore in the MA
there is a code of somesort that pervents it from happening sure wish Hitech would chime in on this

P.S. sorry for Hijack nate was not intended
« Last Edit: June 02, 2013, 09:24:37 AM by Eric19 »
Proud member of the 91ST BG (H) The Ragged Irregulars

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18261
      • Fugi's Aces Help
Re: Bombs
« Reply #13 on: June 02, 2013, 09:34:26 AM »
well then fugitive let me know when you want to try that I will swap sides we can both get into a flight of 29s and try it
but I asure you it does not work anymore in the MA
there is a code of somesort that pervents it from happening sure wish Hitech would chime in on this

P.S. sorry for Hijack nate was not intended

The runways take 125k to kill ( I only checked one map). In your example of "40 500lbers" it would take over 6 B29s with that load out in quick succession (to avoid the repair aspect of the supply system) to take out a runway.  Thats why you don't see it done.

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Bombs
« Reply #14 on: June 02, 2013, 09:37:19 AM »
There are database issues with destructible trees due to the sheer number of trees on an AH map.  It gets worse if trees have "hit points" instead of a yes/no state as the database needs to track the damage state for each tree.  In addition you need a timer for each tree's respawn once it is destroyed.
not if they are "persistent destructible" objects, which would probably be the best way to make the trees and bushes destructible. they wouldn't reset unless the map is reset.

wonder how much it take to accomplish and implement on existing terrains...  :headscratch:
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett