Author Topic: 163  (Read 6614 times)

Offline Karnak

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Re: 163
« Reply #45 on: June 08, 2013, 10:30:01 AM »
hell ya...good idea.
Let me put it simply.  I would cancel my account if Me163s became widespread. Period.
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Offline gyrene81

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Re: 163
« Reply #46 on: June 08, 2013, 10:55:58 AM »
Let me put it simply.  I would cancel my account if Me163s became widespread. Period.
:headscratch: so in truth, not even at 500?

Hell no.  Enabled across the board and no less than 500 would be acceptable.
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Offline Karnak

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Re: 163
« Reply #47 on: June 08, 2013, 11:03:42 AM »
500 would keep it from being widespread.  150 would not.

Personally I think 500 and keep it at one base as it is now.

The thing is incredibly disruptive.
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Offline gyrene81

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Re: 163
« Reply #48 on: June 08, 2013, 11:13:48 AM »
i was agreeing with the 500...  :lol guess i should have highlighted it.
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Offline Karnak

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Re: 163
« Reply #49 on: June 08, 2013, 11:17:08 AM »
It sounded like you were claiming I had been inconsistent in my posts.  I don't care how widespread its availability is so long as it isn't actually widespread in use.  I prefer knowing that I am not risking Me163 contact unless I get close to the HQ and would like to see its price raised to 200-300 while remaining available at only a single base.  I'd prefer 500, but I don't think that is really reasonable.  Make it available everywhere and 500 suddenly becomes reasonable and maybe even necessary.
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Offline bustr

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Re: 163
« Reply #50 on: June 08, 2013, 11:18:01 AM »
POTW found themselves in the position once to up 12 - 163 and econocruise them 1 sector to basically slaughter an airfield. If they were made available at every field for 500 points, this game wouldn't be worth playing anymore. Many vets have over 5000 fighter points sitting unused. And with the shade farming posted every tour, change the game's name from Aces High to "Grief Closed the Doors".

The 163 in real life only had an impact on the future of jet and rocket flight technology. Not as a ww2 weapon like the 262. The reasons for allowing the numbers and gamey effectiveness from the bad old AH1 days no longer exists. It's been years past time for HTC to dial back the 163 gameyness. I suppose no one got the irony of Claw day and how familiar it seemed flying the Claw was to something you had done before in the game. Or that the 163 was a reasonable match to it.
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Offline icepac

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Re: 163
« Reply #51 on: June 08, 2013, 12:30:29 PM »
I was wondering if HTC could address the fact that multiple ME163s can climb to 40,000 feet and be close enough to be heard by the enemy plane they are intercepting long before a dar bar appears?

Offline Zacherof

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Re: 163
« Reply #52 on: June 08, 2013, 12:50:37 PM »
Actually raise the price to 300 is fair.

I have enough perks for several b29 runs but I won't risk a good damage score for a  163 encounter
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Offline RedBull1

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Re: 163
« Reply #53 on: June 08, 2013, 01:05:30 PM »
Actually raise the price to 300 is fair.

I have enough perks for several b29 runs but I won't risk a good damage score for a  163 encounter
You don't get a good damage score for bombing strats really, if you want a lot of damage points when you land just hit towns...
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Offline Zacherof

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Re: 163
« Reply #54 on: June 08, 2013, 01:08:17 PM »
You don't get a good damage score for bombing strats really, if you want a lot of damage points when you land just hit towns...
On the rare times I up b29's,  i bomb towns otw to target,I make 1 pass on the city, and 2 other factories, and rub pounding towns otw home  :rofl

 But I prefer my Boston's
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Offline 68ZooM

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Re: 163
« Reply #55 on: June 08, 2013, 01:38:38 PM »
Crys go out about the lil mean 163's there ruining my gamming experence... No worse than the regular 262 tards that show up at any good fight looking to pounce on anyone thats not paying attention then at the first sign of trouble they hike there lil skirts and speed away at 500+ mph.  262's ruin the game play far more than the limited ranged 163
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Offline Karnak

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Re: 163
« Reply #56 on: June 08, 2013, 01:49:51 PM »
No worse than the regular 262 tards that show up at any good fight looking to pounce on anyone thats not paying attention
Much worse actually.

I can dodge an Me262, not an Me163 unless I am in an early war Japanese plane, Brewster or Hurricane Mk I.  In addition the Me262 isn't usually erasing a multi-hour sortie while only costing a few minutes of the Me262's driver's time.

I've had an Me262 stalk my Mossie XVI for more than 30 minutes without being able to get me. Try lasting long enough against a competent Me163 driver to run it out of fuel and survive.
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Offline phatzo

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Re: 163
« Reply #57 on: June 08, 2013, 07:31:03 PM »
it should cost the same as a flight of b29s.

300 perks at least.


I was thinking more along the lines of a single B-29
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Offline Acidrain

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Re: 163
« Reply #58 on: June 08, 2013, 07:55:34 PM »
Much worse actually.

I can dodge an Me262, not an Me163 unless I am in an early war Japanese plane, Brewster or Hurricane Mk I.  In addition the Me262 isn't usually erasing a multi-hour sortie while only costing a few minutes of the Me262's driver's time.

I've had an Me262 stalk my Mossie XVI for more than 30 minutes without being able to get me. Try lasting long enough against a competent Me163 driver to run it out of fuel and survive.
not even close... I have held bases single handedly in a 262 keeping an entire horde at bay by picking off C47's for well over an hour...do that in a 163.

you bomber jockeys must suck at gunnery if you are defenseless vs a 163.

Offline Karnak

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Re: 163
« Reply #59 on: June 08, 2013, 09:03:37 PM »
you bomber jockeys must suck at gunnery if you are defenseless vs a 163.
Mossie has a distinct lack of guns.

A Tempest can do what you described the Me262 doing.  Not as well, but it can do it.
Petals floating by,
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