Well, that seems fine by me. What am I missing, L? The strat buffs are rewarded with a lot of points for objects.
Actually in terms of score the return is very little. It totally pales in comparison to hitting town centers. Hitting the probably most important strategic target, the City, is particularly horrible for the score.
If more strat runs get through (with little or no effort to intercept) then it's quite possible that a dedicated strategic bombing of one side or another will assist the guys left that are attacking bases and may result in the coveted map-reset win thing. Luckily, all sides have strategic bombing capability as well as the ability to interdict (whether through high alt fighter patrols just as dedicated to flying long hours in AH just to stop the strat bombing ... or ... rocket planes, which don't require such long hours and dedication.
On a global scale, the strategic gameplay part didn't really develop on the player side. While the attacks on the strats had definitely increased, the strat game is still largely uncoordinated and random. And after 9 months now, I doubt it will change.
While I never expected that the new strats would be a total gamechanger, with everybody suddenly leaving the old "tactical" paths, I initially would have expected that there may appear one or two "strat squads", which would really use the new opportunities to support their side.
And the potential is there: A small squad of 5-10 players could very much cripple one front: 2-4 B-29s Hitting the strats systematically, with the rest quickly porking front line bases two sectors deep. They could help their side while taking a leave from the same old "smash & grab missions".
But I didn't see that really happen on a regular scale. Guess smash&grab is still more attractive, an evening is a wasted one if you didn't get a "base XX was captured by" message.
