Author Topic: Strats Resupply Efficiency: A case study  (Read 2147 times)

Offline pembquist

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Re: Strats Resupply Efficiency: A case study
« Reply #30 on: June 20, 2013, 03:10:54 PM »
I have read a few times now that one reason why attacking the strats would be "pointless" is the 'fact' that they are allegedly resupplied so fast.



I would hazard a guess that the perception of pointlessness is based on the asymmetry between the perception of a gain vs a loss of the same magnitude. The pain of losing the destruction of a strat that you have destroyed is twice as large as the pleasure you experience destroying it. Fundamentally the only point to the game is pleasure since all accomplishment is ephemeral to a marked degree.  In this sense the use of rational analysis of efficiency of man hours without adjustment for the true commodity of the game, eg. pleasure, is doomed.  On the other hand perhaps the dissemination and recognition of the facts that you are discovering will enhance the sophistication of the game players perception of the game and the attendant increase in nuance will lead to a more complex appreciation and greater pleasure for them.
Pies not kicks.