Author Topic: Drone raids  (Read 1340 times)

Offline muzik

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Re: Drone raids
« Reply #15 on: June 23, 2013, 05:24:09 PM »
So building a staged mission isn't good enough?

Not even in the same universe.

Look at any ww2 movie or documentary of strategic bombers in action. NOTHING I have ever seen in this game comes close in size or organization.

This is a game. It's impractical to expect a bunch of mullets and wifebeaters to have that kind of coordination, but we can fake it at least.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline gyrene81

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Re: Drone raids
« Reply #16 on: June 23, 2013, 06:11:24 PM »
And I'm saying the same thing. What you are suggesting will cause more gameyness (how much depends on modeling) because anyone who makes a strat run is going to try and laser sight the streets.

It serves no purpose and you agreed the streets will get hit anyway.

During bombing raids on cities, they didn't target specific streets in real life and there is no good reason we should do that here UNLESS there was no way to code value into the virtual "dirt".
it would not be any more gamey than the current effects of knocking out trains and supply convoys. there are no bomb craters nor building rubble modeled which would actually make roads impassable until the rubble was cleared and the roads were repaired. therefore, without such and without vehicles in the city/strat complexes to target and therefore effect resupply/respawn times, the streets should have an effect.


WHEN did I ever say outside the city? I said the outline of the city and from my recollection, everything inside the strat city limit is either paved, building or insignificant amounts of dirt. This whole time I've been wondering why on earth is he nit picking the difference between patches of grass and everything else? Now I see you are again exaggerating for the sake of argument. Not that it's a bad thing, the whole idea gets clearer and clearer to me; but so far not in the direction that you want to steer it.
i've hardly been exaggerating. i've said the same stuff repeatedly and you never corrected me. if it's strictly within the limits of the city/strats, i can't think of a good reason not to give it a point value of some sort.
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Offline muzik

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Re: Drone raids
« Reply #17 on: June 23, 2013, 06:37:48 PM »
the streets should have an effect.

I never said it shouldn't. I said the whole city should, not individual pieces of the city. That's micro management and unnecessary because as you pointed out there are no cars moving, it's an imaginary scenario.

Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline gyrene81

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Re: Drone raids
« Reply #18 on: June 23, 2013, 09:02:15 PM »
so is the imaginary morale of the non-existent population...
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline muzik

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Re: Drone raids
« Reply #19 on: June 24, 2013, 02:36:31 AM »
so is the imaginary morale of the non-existent population...

Correct. I stated that in the other thread, is this supposed to change something?
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline gyrene81

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Re: Drone raids
« Reply #20 on: June 24, 2013, 06:44:38 AM »
you used the concept of civilian morale to reinforce your idea that an empty patch of ground should award points, more points than a building.
i say that's not even close to reality.

you say giving streets any more value or effect than a patch of ground or a building is micromanagement.
i say giving them a point value and making them have an effect on structure down times or re-supply times, is closer to reality and validates your idea of subsequent bombings having value as well as your large formation idea. it would also be the case for railroads and rail yards. destroy a road or block it with something that takes time to clear, and you delay the ability to re-supply and rebuild.

would it be easier to envision if destructible ground and building rubble existed? 
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline muzik

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Re: Drone raids
« Reply #21 on: June 24, 2013, 05:06:54 PM »
you used the concept of civilian morale to reinforce your idea that an empty patch of ground should award points, more points than a building.
i say that's not even close to reality.

you say giving streets any more value or effect than a patch of ground or a building is micromanagement.
i say giving them a point value and making them have an effect on structure down times or re-supply times, is closer to reality and validates your idea of subsequent bombings having value as well as your large formation idea. it would also be the case for railroads and rail yards. destroy a road or block it with something that takes time to clear, and you delay the ability to re-supply and rebuild.

would it be easier to envision if destructible ground and building rubble existed? 

I envision your idea just fine. I just think it's more coding than necessary unless some more complex ideas come to play, which I'm all for.

Ok, I'll admit that morale may not have been the best way to describe this concept and is not as much of a factor as infrastructure destruction. The idea was that when faced with this kind of destruction survival and rescue become primary concerns. Continued bombing forces a shift in labor allocation to emergency services and demoralizes/reduces the working population, which affects production at EVERY level.

Anyhow, I have no problem with the roads having more value than the grass except that I wouldn't want to see them becoming the key focus for a heavy bomber. If bomb accuracy/dispersal pattern was corrected as you spoke of, it wouldn't be a problem at all.


Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline asterix

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Re: Drone raids
« Reply #22 on: June 25, 2013, 04:44:16 AM »
Look at any ww2 movie or documentary of strategic bombers in action. NOTHING I have ever seen in this game comes close in size or organization.

This is a game. It's impractical to expect a bunch of mullets and wifebeaters to have that kind of coordination, but we can fake it at least.
Well somebody does a lot of lobbying on the subject of large AI bomber formations  :). I don`t think people come to online games to shoot drones.

Strange opinion about the AH community by the way.
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Offline muzik

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Re: Drone raids
« Reply #23 on: June 26, 2013, 12:54:23 AM »
I don`t think people come to online games to shoot drones.

And yet the game still survives with frequent drone killing going on.

Strange opinion about the AH community by the way.

A comment you are less likely to understand with only a couple years under your belt.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline asterix

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Re: Drone raids
« Reply #24 on: June 26, 2013, 10:44:51 AM »
And yet the game still survives with frequent drone killing going on.
If you mean bomber drones, then it is still player vs player confrontation. The gamer controls all the guns and evasive maneuvers, but you suggest fully AI drones. That is different imho.

If you are talking about AI controlled trains, supply convoys etc, then I do not have any idea about the popularity of those targets.
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Offline gyrene81

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Re: Drone raids
« Reply #25 on: June 26, 2013, 10:47:44 AM »
If you are talking about AI controlled trains, supply convoys etc, then I do not have any idea about the popularity of those targets.
the trains used to be a blast to take out. they had puffy ack on them.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Zacherof

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Re: Drone raids
« Reply #26 on: June 26, 2013, 11:03:02 AM »
There are some very organized people in game lol
just have to look
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