If all the WT player videos are close to what your real visual experience is in that game. Then the flight modeling doesn't matter and never will to WT's fan base.
Have any of you watched a CGI movie you wished you could saddle up and be in the movie rather than watching? A good example of that kind of urge is portrayed in the animated series "Sword Art Online". And maybe in the next 20 years we will don a helmet with a neuro net interface and play AH in our minds. Then gray matter will count.
WT is a CGI like live action movie you can hop into and immerse yourself knowingly in to a virtual digital world with the ability to make independent actions creating unexpected outcomes.
Aces High is a reality simulator, and like military simulators, where everything is directly about your participation to achieve outcomes.
WT is simulated role playing in airplanes. AH is simulated combat with airplanes.
More people in the world like to role play with all of the eye candy glitter and glitz. Then want to go for it one on one to see what they are made of in a physics faithful simulated combat environment. WT is easy which is attractive to a broader spectrum of potential players. Neither group of people will ever understand the other. And while the role players are a much larger part of the market, War Thunder will get in the news because more eyes pass through there right now. It certainly is a great platform to make beautiful ww2 CGI like movies from. And to a role player that's like waving raw meat under a lion's nose.