Author Topic: Me163 perk cost.  (Read 1276 times)

Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
Me163 perk cost.
« on: July 15, 2013, 01:16:14 PM »
After the last update the 163 perk cost has gone from an average cost of 50 to an average cost of 100 points. I think it would be best to have the cost reduced back to what it originally was. To me it doesn't make much sense to have a aircraft that is only available at 1 base, has 120 rounds of ammo, and 5 mins of fuel to be 100 points.
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Re: Me163 perk cost.
« Reply #1 on: July 15, 2013, 01:17:42 PM »
No, it trivialized defense and it rendered multi-hour sorties by the other guy useless.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Me163 perk cost.
« Reply #2 on: July 15, 2013, 02:03:27 PM »
No, it trivialized defense and it rendered multi-hour sorties by the other guy useless.
+1
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Me163 perk cost.
« Reply #3 on: July 15, 2013, 02:21:13 PM »
In my opinion it is still not high enough but it is a step in the right direction.  Well explained by Karnak.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline RotBaron

  • Gold Member
  • *****
  • Posts: 3543
Re: Me163 perk cost.
« Reply #4 on: July 15, 2013, 02:22:38 PM »
No, it trivialized defense and it rendered multi-hour sorties by the other guy useless.

At one base (area,) that being strats. What needs addressed is the strat system. Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP
They're casting their bait over there, see?

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Me163 perk cost.
« Reply #5 on: July 15, 2013, 02:28:33 PM »
Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP
:rofl  uh huh...  :rofl
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Me163 perk cost.
« Reply #6 on: July 15, 2013, 02:37:37 PM »
At one base (area,) that being strats. What needs addressed is the strat system. Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP

Not sure about the strat sytem comment, but keeping them in the hands of the skilled comment is simply not realistic.  I suck in a fighter and still have managed to save up 4700+ fighter perks over the years.  I even spend them now and again.  So this unskilled pilot can and does spend perks on things like a ME163 on occasion. 
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Triton28

  • Gold Member
  • *****
  • Posts: 2248
Re: Me163 perk cost.
« Reply #7 on: July 15, 2013, 02:51:57 PM »
At one base (area,) that being strats. What needs addressed is the strat system. Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP

You don't have to be very skilled to gain the perk points necessary to auger 262's and 163's.  Fly 25+ ENY planes.  There are several that are very competitive especially if you're flying with green guys around.  You'll pile up the perks in no time.  In most of the higher ENY birds, 2 -3 kills can land you 10+ perks easily even if you die.

Edit - If you're doing it right, you'll probably die.   :)
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline mthrockmor

  • Gold Member
  • *****
  • Posts: 2649
Re: Me163 perk cost.
« Reply #8 on: July 15, 2013, 03:05:06 PM »
Shooting the 30mm is still a mystery to me. That being said, I can regularly land 3-4 kills in the 163 when I strap it on. As for 5 minutes, most of my sorties in a 163 seem to last 15+ minutes. You obviously use 100% the whole time. Throttle management is a big issue.

I like the idea of creating incentives for Epic/Strat missions. Spending 60+ minutes to get a bunch of buffs over target to get hammered by a couple dozen noobs in 163 removes any realism of the game in this area. Make the noobs spend some time flying the high alt birds. As they invest time in these planes they'll have an incentive to not ram/ho the universe but some classic ACM or intercept flights.

My two cents.

boo
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: Me163 perk cost.
« Reply #9 on: July 15, 2013, 03:13:01 PM »
Make the noobs spend some time flying the high alt birds.

No disrespect intended, but what in the entire span of your experience in this game makes you think that would happen?  I'd bet less than 5% of the game population has ever been above 20k in the main arena in a fighter.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: Me163 perk cost.
« Reply #10 on: July 15, 2013, 03:17:51 PM »
Personally, I'm not a big fan of 163's.  I'm an interceptor guy.  I try hard to be in the right place, at the right alt, at the right time to intercept strat runs before they drop.

It's very frustrating to be closing for the kill and have 163's rocket by just befor I can fire my guns.

That being said, I don't want them taken away or perked higher.  Just because I don't fly them does not mean I want to take away from someone's enjoyment of them if they do fly them.

I would like to see an area at the strats for "ME163 Production".  Blow that up and they are down for a period of time.
Wag more, bark less.

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: Me163 perk cost.
« Reply #11 on: July 15, 2013, 03:21:33 PM »
I'm all for upping that perk. Every now and then you STILL get guys who airfield hop 163s to the front line, and it's one of the most annoying as hell things to run into.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: Me163 perk cost.
« Reply #12 on: July 15, 2013, 03:56:01 PM »
No disrespect intended, but what in the entire span of your experience in this game makes you think that would happen?  I'd bet less than 5% of the game population has ever been above 20k in the main arena in a fighter.

Wiley.
I think it's the other way wiley.  almost everybody has been to 20k and above.  it's just that 95% dont like to spend the time to fight up there every time.


semp
you dont want me to ho, dont point your plane at me.

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: Me163 perk cost.
« Reply #13 on: July 15, 2013, 04:09:52 PM »
I think it's the other way wiley.  almost everybody has been to 20k and above.  it's just that 95% dont like to spend the time to fight up there every time.


semp

Ah.  The 'Dive out on sight of a co-alt bandit.' types.  True enough.  Actually, that statement of mine was a bit rash.

When I think strat raid, I think 30k and cruising.  Any time I've seen that happen, it's a rousing turnout if you get 10 friendlies up to defend against that in prop planes.  Most people just don't want to spend the time climbing, and I can't imagine an incentive that would get them to, unless it was like 10x perks/score if you shoot the guy down above 25k.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: Me163 perk cost.
« Reply #14 on: July 15, 2013, 04:12:12 PM »
I'm with you guys. -Delmar O'Donnell