Actually its not a work around.............. turning the turret (what it seems you've become used to) is the "work around" ...panning/snap/instant is the viewing system. As would be TIR if you had it.
It is the viewing system for all GV's that do not have a TC position.........it can be used to give 360 views.............on my system I can pan so fast the trees turn to a blurr so I cannot see how speeding it up assists SA................... if the TC (the link between this position and the turret)is disabled what is left is perfectly adequate for SA by the very measure that it is the standard method of viewing.
Tilt,
Your suggestion is a *work around* because it does not deliver the SA performance for TDs which is already available for tanks. It is a logical error on your part to assume that just because something is labeled as being part of the game’s “view” system, that only those things contribute to SA. If you were a more experienced GVer, you would know this (your stats show you don’t GV much; no offense, but that’s what they show). Finally, TIR is irrelevant to this discussion, as most people don’t have it.
We are not talking about “turning the turret” here. We are talking about, when in the TC position, using the standard tank UI ability to rapidly (more so than with F8) pan laterally, if necessary up to 360 degrees , in order to detect opponents. Yes the turret follows slowly, but that is secondary. Go offline in a regular tank, and you will see what I am talking about. You know that SA is the most important thing in air-to-air play; take my word for it that this applies to many common GV situations as well. Take my word for it. :-)
Here’s an example. You are rapidly advancing. At various points, there is the possibility of ambush from the right and left. You want to as quickly as possibly switch to point your TC *magnified* view in those directions, as the opportunity can be fleeting. Seconds matter. Once pointed, again, blurring is not a factor.
And again (!!!), the key point is UI *consistency* between TDs and tanks. In historical reality, both tanks and TDs had TC positions, which in general, were equivalently functional between the 2 types. This should be reflected in game. Simple logic.
MH