In the last year or so you don't see the giant NOE hoard missions that earned the "Devils Brigade" or the vGuys the name vTards or vHoard. Across the 3 countries they worked very well to take bases quickly and efficiently.
Everyone complained and kvetched over NOE and hoards. I wonder if the peer pressure and social stigmatizing worked? And now we look at NOE missions the same as we stigmatize social IZM's = HATER or EVIL. Or, NOE = Sissy or Coward.
Regardless of the perceived unfairness, gaminess, EASY MODE, or lack of cohones. They were a source of activity and concentration of players that could be relied upon for action. Now our action if a mission happens is 20-30 guys arriving 15-20k. They drop the relevant hangers if they are any good, then vulch and runaway at alt if opposed too effectively. At least with the NOE you had to drop the relevant hangers and running away was co-alt with the defenders. More often a running fight instead of safely at alt thumbing your nose at low fools who want to fight while you run away. Seems we achieved another of those unintended consequences of forced social engineering by Mob peer pressure in this game.
NOE = Evil cowards who don't want to stand and fight. But, Altitude = knights of the sky's who want everyone to know where they are, ready to fight all challengers. Altitude = Safest place to hide in plain sight for 80% of the players.
I miss the NOE hoards. Everyone was below 10k making fighting them a reasonable proposition even outnumbered. By expending our community effort to stigmatize NOE, we have driven missions above 10k if missions happen at all. And taught those not inclined to fight anyway how much safer altitude is for cheap shots and running away.
There has always been timidness in the play style of the average player base in our game forever whined about by the self anointed skillz gods. But, the 80% would follow the bolder players in missions in the past. Now we kvetch over the timidness and cowardess of the 80% for only wanting to fly above 15k and never fighting other than to pick and runaway. We have even discussed in this forum the slow down in missions. Missions used to be a concentrated source of low altitude action at one time with the 80% fighting or attempting to runaway where you could get at them.
So we showed them the secret to surviving if that's all you want to do day in and day out in this game in our effort to eliminate NOE. The 80% will never change because that's who they are. But, they will follow the lead of the more accomplished players as long as that lead gives them the illusion of survival other than as ACM fodder to a DA god.
Big NOE missions that obliterate fields like the old days will give those who pay attention to the map action all night long. And get the 80% back down in the game. The really good furballs with die hards don't happen until after 9pm Pacific Coast Time.