Author Topic: Eliminate GV perk loss if killed by AC  (Read 3444 times)

Offline mechanic

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Re: Eliminate GV perk loss if killed by AC
« Reply #15 on: July 29, 2013, 05:38:52 PM »
I remember way back a there would often be tiger raids on airfields. We would take the ords dwn, then the VH, then roll tigers into a furball rolling field and vulch hundreds of planes in one sortie, literally hundreds. People used to find it funny. There would be a hell storm of Il2s and jabos trying to get through the furball to take the tigers out. Seems back then people had more balls for audacious combats. These days the majority seem far more concerned with simply not dying than with having fun with audacious combats.
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Offline guncrasher

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Re: Eliminate GV perk loss if killed by AC
« Reply #16 on: July 29, 2013, 05:49:51 PM »
I remember way back a there would often be tiger raids on airfields. We would take the ords dwn, then the VH, then roll tigers into a furball rolling field and vulch hundreds of planes in one sortie, literally hundreds. People used to find it funny. There would be a hell storm of Il2s and jabos trying to get through the furball to take the tigers out. Seems back then people had more balls for audacious combats. These days the majority seem far more concerned with simply not dying than with having fun with audacious combats.


I remember that, once I had 30 something kills.  ran out of rounds and had to use mg to kill more.  when the vh was finally pup i had nothing to defend myself with.

I understand what the op is saying, but there's no guarantee that the tigers will be used off concrete.



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Offline Ack-Ack

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Re: Eliminate GV perk loss if killed by AC
« Reply #17 on: July 29, 2013, 06:40:07 PM »
Why should perked GVs be immune to losing their perks if bombed?  It's a risk inherent with taking out any vehicle, whether it's a plane or a GV, that you'll be attacked or bombed.  By making perked tanks immune to being bombed, it's not going to change people's tactics and move them off the concrete and away from the V bases.

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Offline coombz

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Re: Eliminate GV perk loss if killed by AC
« Reply #18 on: July 29, 2013, 07:27:13 PM »
remove GVs from Aces High
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Offline Eric19

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Re: Eliminate GV perk loss if killed by AC
« Reply #19 on: July 29, 2013, 11:00:02 PM »
remove GVs from Aces High
why??? its a combat sim not a flight sim
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Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #20 on: July 29, 2013, 11:12:29 PM »
I remember way back a there would often be tiger raids on airfields. We would take the ords dwn, then the VH, then roll tigers into a furball rolling field and vulch hundreds of planes in one sortie, literally hundreds. People used to find it funny. There would be a hell storm of Il2s and jabos trying to get through the furball to take the tigers out. Seems back then people had more balls for audacious combats. These days the majority seem far more concerned with simply not dying than with having fun with audacious combats.
the perk value is the limiting factor for this,, 100 perks for a king tiger that can be bombed is a high price to pay when the only way you can recover the cost is thru successful base capture, if you survive that is!
On the other hand , I always thought GV perks didn't accumulate nearly fast enough,,IE.  risk a hundred perk tank ,,get 50 kills,, land to make 5 perks or so!,,, to many things can go wrong in the king tiger to make it worth the possible expense !,  IMHO!

 As far as not losing perks if bombed,,, I'm against it!

Re figure the GV perk system instead so that 100 perks can be earned more quickly or,,, lower the cost,, if you want more high dollar tanks out and about!    For all the tanking I do,,, I'm always around 500 perks tops ,,in GVs so I don't leave concrete in the T2 unless I know the ords are down at any ,,near,,,enemy bases.  And if I see one around my base,, I'm in the M-18 hauling the mail ,,, trying to find the back end of that big cat!!!
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Offline Tank-Ace

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Re: Eliminate GV perk loss if killed by AC
« Reply #21 on: July 30, 2013, 01:25:17 AM »
As a GVer, I'll say the biggest deterrent to upping a KT is the threat of ords. You know there are the love muffines who will fly für 15 minutes just to kill you, expressly for the reason of screwing you out of your perks.

My opinion is that with the Jagdpanther, you will almost never see a Tiger II leave concrete. I know I won't, unless it's defensively at a base exclusively under GV attack. It's just not with writing a check for 100 perks, when a 15 perk Panther will do the job just fine.
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Offline mechanic

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Re: Eliminate GV perk loss if killed by AC
« Reply #22 on: July 30, 2013, 01:25:25 PM »
Whisky, I hear what you're saying. Though I don't think things were different back then, only that losing the perks was not a concern, having fun in the tank was more important.
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Offline Aspen

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Re: Eliminate GV perk loss if killed by AC
« Reply #23 on: July 30, 2013, 01:41:37 PM »
Just make them cheaper if we want more off concrete.
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Offline Triton28

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Re: Eliminate GV perk loss if killed by AC
« Reply #24 on: July 30, 2013, 01:50:08 PM »
get 50 kills,, land to make 5 perks or so!,,, to many things can go wrong in the king tiger to make it worth the possible expense !,  IMHO!

Dear God... do perks for GV's really accumulate that slowly? 

-1 for the perk tank bomb immunity wish.  Reconfigure your wish to a different multiplier so you can regain perks faster is the best compromise.
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Offline SmokinLoon

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Re: Eliminate GV perk loss if killed by AC
« Reply #25 on: July 30, 2013, 02:02:09 PM »
I remember that, once I had 30 something kills.  ran out of rounds and had to use mg to kill more.  when the vh was finally pup i had nothing to defend myself with.
I understand what the op is saying, but there's no guarantee that the tigers will be used off concrete.
semp

If gv's do not have the risk of losing their perk price to a bomb tard P51D armed with 2/1000 lb bombs I guarantee that there will be a much larger variety of tanks off concrete.  Especially the King Tiger, Tiger, Jagdpanther, and Panther.

If anything, I'd wish for the loss of perks to be less if destroyed by air.  Instead of full price, maybe 1/2 or 1/3. 
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Offline Karnak

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Re: Eliminate GV perk loss if killed by AC
« Reply #26 on: July 30, 2013, 02:04:43 PM »
Want to move perk vehicles off of the concrete?  Lower the cost and make it so that they are gone the moment you spawn.  A safe landing won't even get them back, just get you a 1.25 multiplier on perks earned that sortie.

Because of how aircraft are used this wouldn't have to be applied to aircraft.
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Offline guncrasher

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Re: Eliminate GV perk loss if killed by AC
« Reply #27 on: July 30, 2013, 03:19:01 PM »
If gv's do not have the risk of losing their perk price to a bomb tard P51D armed with 2/1000 lb bombs I guarantee that there will be a much larger variety of tanks off concrete.  Especially the King Tiger, Tiger, Jagdpanther, and Panther.

If anything, I'd wish for the loss of perks to be less if destroyed by air.  Instead of full price, maybe 1/2 or 1/3. 

why isnt spawn fest like v85 have swarms of perk tanks?  the danger there is the other tanks and not the air.


semp
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Offline Wiley

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Re: Eliminate GV perk loss if killed by AC
« Reply #28 on: July 30, 2013, 03:53:50 PM »
Want to move perk vehicles off of the concrete?  Lower the cost and make it so that they are gone the moment you spawn.  A safe landing won't even get them back, just get you a 1.25 multiplier on perks earned that sortie.

Because of how aircraft are used this wouldn't have to be applied to aircraft.

That seems like a pretty reasonable general idea to me.  The perk costs/multiplier would need to be tweaked heavily, but I think it might produce better tank usage than concrete parking.

Wiley.
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Offline Karnak

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Re: Eliminate GV perk loss if killed by AC
« Reply #29 on: July 30, 2013, 04:03:39 PM »
Thinking more about it, it would be even more effective than I originally had considered.  Sitting on concrete would become actively detrimental to the longevity of a perk tank.

Prices would, of course, need to be drastically lowered, perhaps a fifth or tenth of their current costs.
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