Author Topic: CPR for Aces High  (Read 1694 times)

Offline Zoney

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Re: CPR for Aces High
« Reply #15 on: August 12, 2013, 10:25:58 AM »
1SKYDIVE, I have a suggestion to make your game more enjoyable.

Learn to fly.  Learn to shoot.  Learn to get kills in a fighter.  This will involve you risking your cartoon life though.

It is ok to take risks here, you are like an "Infinity Cat", you have unlimited lives.
Wag more, bark less.

Offline alpini13

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Re: CPR for Aces High
« Reply #16 on: August 12, 2013, 11:00:29 AM »
no to all requests,if you want LESS of a challenge,there is always world of warcraft.   got to love earl's reply about b-29's..he states that since me163 and me262's didnt shoot down b-29's in real life..then they shouldn't be allowed here. this is a game,not real life,maybe earl should think about the fact that since lancasters,nik's and p-38's never flew together in noe missions....then according to earl,they cant be allowed in aces high,and all the other planes that never flew together or shot down planes that they didnt...if earl has his way,there is no game play........or is it that earl had b-29's that got shot down by me 163 and or 262???/ hmmm?// i wonder.   either way,this thread is about getting more reward or making it easier to play the game.and i dis-agree with it,the game is fine.maybe better planning,more skill with a particular aircraft or vehicle,or joining or creating a good mission,would solve all these issues.

Offline Tank-Ace

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Re: CPR for Aces High
« Reply #17 on: August 12, 2013, 11:33:01 AM »
Some of those ideas sound decent for a one a month thing.

Would be really cool if HTC just cut costs in half one day a month.

Or decide that they wanted to make Aug 23rd be NOE day, or whatever.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline JimmyD3

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Re: CPR for Aces High
« Reply #18 on: August 12, 2013, 06:01:00 PM »
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline bustr

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Re: CPR for Aces High
« Reply #19 on: August 12, 2013, 08:26:21 PM »
The OP is asking for the game to be changed to entertain him, not the community.

Rather than taking advantage of the empty sand box and the toys laying about in it to imagine games to play with the other kids. You might say he's been relying on the other kids inviting him along to play their games up to this point. Now he wants the municipality to turn the sandbox into a video game arcade with a skate board park in the name of bettering the community as the noble cover for his real motivation.

The OP is bored and doesn't even have an understanding of how tiny single changes to the game have had far reaching unintended consequences over the last 13 years. Guess the OP is practicing for a run at his first municipal elected position by offering change for the sake of change because he's bored with the status quo. You guys like his hope and change blue print so far? Even Titanic Tuesday kept to the arena norms and simply gave us a single giant arena for one night a week. We treated it like a whole new world once a week for a few years until Hitech saw it had run it's course and changed it. The average boredom cycle in this game is 18 months to 2 years. TT lasted about that long.

There must be a method to Hitech's madness in not making too many changes at a time while keeping the basic game mechanics architecture intact over the long term. The OP reminds me of a certain type of politician who runs for office throwing out change as his platform for the sake of change. Which is very emotionally appealing to low information voters. So far when questioned as with that kind of politician, the OP has no clue how the game's core mechanics work, or what unintended consequences mean. Seems a few of his voters chimed in also.

Change for the sake of change always leaves someone else holding the crap bag and having to clean up the mess. The genius who comes up with the original idea seems to always flee the scene and screw somebody else, some where else. Usually with their newest great idea to subvert the laws of nature and forgo the pain of paying their dues to a process they are unhappy with. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline earl1937

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Re: CPR for Aces High
« Reply #20 on: August 13, 2013, 08:42:38 AM »
The OP is asking for the game to be changed to entertain him, not the community.

Rather than taking advantage of the empty sand box and the toys laying about in it to imagine games to play with the other kids. You might say he's been relying on the other kids inviting him along to play their games up to this point. Now he wants the municipality to turn the sandbox into a video game arcade with a skate board park in the name of bettering the community as the noble cover for his real motivation.

The OP is bored and doesn't even have an understanding of how tiny single changes to the game have had far reaching unintended consequences over the last 13 years. Guess the OP is practicing for a run at his first municipal elected position by offering change for the sake of change because he's bored with the status quo. You guys like his hope and change blue print so far? Even Titanic Tuesday kept to the arena norms and simply gave us a single giant arena for one night a week. We treated it like a whole new world once a week for a few years until Hitech saw it had run it's course and changed it. The average boredom cycle in this game is 18 months to 2 years. TT lasted about that long.

There must be a method to Hitech's madness in not making too many changes at a time while keeping the basic game mechanics architecture intact over the long term. The OP reminds me of a certain type of politician who runs for office throwing out change as his platform for the sake of change. Which is very emotionally appealing to low information voters. So far when questioned as with that kind of politician, the OP has no clue how the game's core mechanics work, or what unintended consequences mean. Seems a few of his voters chimed in also.

Change for the sake of change always leaves someone else holding the crap bag and having to clean up the mess. The genius who comes up with the original idea seems to always flee the scene and screw somebody else, some where else. Usually with their newest great idea to subvert the laws of nature and forgo the pain of paying their dues to a process they are unhappy with.  
:airplane:  I don't usually challenge someones reply to one of my posts, but in your case, I am going to make an exception! YOU do not have a clue as to what you are talking about and you do not have a clue as to my intent with my post. Its BS like your reply that discourage good players, not all, but a lot of them won't even visit the AH forum because of naysayers like you sir! You want everthing to stay the same because you feel "comfortable" in it. Some of us would like to see the game improved where it will last. There is a lot of other "games" out there to play, but because of the aircraft modeling, I choose to fly in this one. If AH ever gets the graphics's problem resolved, those other games won't last long.
« Last Edit: August 13, 2013, 09:15:44 AM by earl1937 »
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Offline kvuo75

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Re: CPR for Aces High
« Reply #21 on: August 13, 2013, 08:50:03 AM »
Some of us would like to see the game improved where it will last.

by arbitrarily limiting which planes can kill which!

 :rolleyes:

kvuo75

Kill the manned ack.

Offline earl1937

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Re: CPR for Aces High
« Reply #22 on: August 13, 2013, 09:16:46 AM »
by arbitrarily limiting which planes can kill which!

 :rolleyes:


:airplane: NO, just make it a little more accurate!
Blue Skies and wind at my back and wish that for all!!!

Offline Lusche

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Re: CPR for Aces High
« Reply #23 on: August 13, 2013, 09:31:59 AM »
:airplane: NO, just make it a little more accurate!

So HOW would you prevent Me 163s from killing B-29s?
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Offline earl1937

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Re: CPR for Aces High
« Reply #24 on: August 13, 2013, 10:22:04 AM »
So HOW would you prevent Me 163s from killing B-29s?
:airplane: Since everything in this game is computer generated, I am sure it could be "coded" from firing guns at B-29's! Same with the 262, then the game would be a little more accurate! Don't you think?
Blue Skies and wind at my back and wish that for all!!!

Offline Lusche

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Re: CPR for Aces High
« Reply #25 on: August 13, 2013, 10:33:39 AM »
:airplane: Since everything in this game is computer generated, I am sure it could be "coded" from firing guns at B-29's! Same with the 262, then the game would be a little more accurate! Don't you think?


So one plane being magically shielded from another plane's guns is "accurate" and more realisitic?   Con on dar... climbing to alt... oh, bad luck, it's a B-29 and my weapons simply won't work on them. (Does that mean we are only "allowed" to kills B-29s in japanese planes?")

Of course, if it's based on "no Me 262 killed a B-29" you would have to do this for every other plane combination as well... or it would not be "accurate" nor 'realistic'

So Spitfire V shooting at Il2... dud
A6M shooting at a Me 109 ... dud
A-20 dropping a bomb on the M4 wrecking the town.... dud
P-47 shooting at the C-47 about to drop troops... dud
Spitfire 14 shooting at a B-24... dud

Sound immensly fun, realistic and practiable to me. Absolutely a gameplay improvement  :lol



(Just in case you didn't notice... AH is not trying to recreate WW2 in the main arena's...)




« Last Edit: August 13, 2013, 10:36:33 AM by Lusche »
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Offline MK-84

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Re: CPR for Aces High
« Reply #26 on: August 13, 2013, 10:56:44 AM »
The main arenas are not recreating WWII?  Nonsense!  I bet next you'll tell me how the German's did not bomb Pearl Harbor. :rolleyes:

Offline Arlo

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Re: CPR for Aces High
« Reply #27 on: August 13, 2013, 11:26:49 AM »
I like and respect you, Earl. I'm glad you're in this community.

But ....

I think you're getting a little bit carried away in this thread and it's probably because you
haven't yet caught on to all the nuances of Aces High II (the overall game).

The Main Arena design was never meant to mimic WWII. Sure, all the aircraft are depicted
to be from that era but that's about it. It's actually a pretty successful design and has
outlived other similar games that had main arenas split by nationality. Imagine the Main Arena
as more of a virtual alternate world where air, ground and sea combat (using various WWII
equipment) is fought between three sides that aren't nations, at all, but rather groups of
virtual would-be pilots, tank drivers and swabbies organized (or disorganized) to enjoy it
as they see fit. Players can fight any piece of equipment modeled against any other piece
of equipment modeled. It's kinda like testing any type of what-if match-up while playing a
game of capture the flag(s).

Having said that, there certainly is a niche amongst the niche that enjoys historical/semi-historical
match-ups, complete with two-sided historical terrains. HiTech even shows a strong sense of
appreciating this by sponsoring arenas such as AvA (Axis versus Allies) and SEAs (Special
Event Arenas).

I think you may like the AvA. It's a static 'event' arena that rotates a theme
every week. It's only bad side (imo) is a lack of participation. But it takes players that might
appreciate that form of play recruiting like-minded souls to build the bodies needed to make
that arena rock more often. Other than that, there's scenarios, Friday Squadron Ops, This
Day in History and Sunday European Campaigns. All of those, however, are scheduled events
with specific windows of opportunity to play.

That leaves plane races (also scheduled), King of the Hill (also scheduled), dueling in the Dueling
Arena (which has it's own good and bad points) and so forth.

Honestly, AHII has more ways to play than any other game like it that I've seen or participated
in.

Now, having enough players willing to participate in each of these options is another thing.
Right now the MA rules the roost, there. So it's not as much a factor of what really needs
changing but getting others interested in the changes that have already been made through
the lifetime of this game.

In my opinion.  :salute :cheers: :)
« Last Edit: August 13, 2013, 11:29:22 AM by Arlo »

Offline earl1937

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Re: CPR for Aces High
« Reply #28 on: August 13, 2013, 01:00:17 PM »
I like and respect you, Earl. I'm glad you're in this community.

But ....

I think you're getting a little bit carried away in this thread and it's probably because you
haven't yet caught on to all the nuances of Aces High II (the overall game).

The Main Arena design was never meant to mimic WWII. Sure, all the aircraft are depicted
to be from that era but that's about it. It's actually a pretty successful design and has
outlived other similar games that had main arenas split by nationality. Imagine the Main Arena
as more of a virtual alternate world where air, ground and sea combat (using various WWII
equipment) is fought between three sides that aren't nations, at all, but rather groups of
virtual would-be pilots, tank drivers and swabbies organized (or disorganized) to enjoy it
as they see fit. Players can fight any piece of equipment modeled against any other piece
of equipment modeled. It's kinda like testing any type of what-if match-up while playing a
game of capture the flag(s).

Having said that, there certainly is a niche amongst the niche that enjoys historical/semi-historical
match-ups, complete with two-sided historical terrains. HiTech even shows a strong sense of
appreciating this by sponsoring arenas such as AvA (Axis versus Allies) and SEAs (Special
Event Arenas).

I think you may like the AvA. It's a static 'event' arena that rotates a theme
every week. It's only bad side (imo) is a lack of participation. But it takes players that might
appreciate that form of play recruiting like-minded souls to build the bodies needed to make
that arena rock more often. Other than that, there's scenarios, Friday Squadron Ops, This
Day in History and Sunday European Campaigns. All of those, however, are scheduled events
with specific windows of opportunity to play.

That leaves plane races (also scheduled), King of the Hill (also scheduled), dueling in the Dueling
Arena (which has it's own good and bad points) and so forth.

Honestly, AHII has more ways to play than any other game like it that I've seen or participated
in.

Now, having enough players willing to participate in each of these options is another thing.
Right now the MA rules the roost, there. So it's not as much a factor of what really needs
changing but getting others interested in the changes that have already been made through
the lifetime of this game.

In my opinion.  :salute :cheers: :)
:airplane: Appreciate your comments, but, I must respectively disagree! There are steps which could be taken to encourage membership and that is all I am trying to do with a post like my 10 points. Not all are good, but a couple have some merit.
You bring up the AVA, and I have tried it a couple of times, but as you point out, was hardly no one there! I sometimes wonder if there is any merit to closing the main arena 1 night per week and have a 2 country fight, British vs Germans, America vs Japan. Of course the score nuts would pitch a fit and a lot of the guys would not play, "because I have never flown that aircraft before and I would be fodder for somebody", so guess that is not good idea.
My problem is, looking 80 right in the face, (Oct.), I don't know how many years or weeks, days, or months that I have left to play this great game and all I want to do is enjoy it for every minute that I am able to play.
Didn't mean to offend anyone, because if that is what people think, I will just quit posting in the forum! That's how a lot of the experience guys look at it, because getting rebuked and they say what heck, I don't need that crap!
Blue Skies and wind at my back and wish that for all!!!

Offline Puma44

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Re: CPR for Aces High
« Reply #29 on: August 13, 2013, 01:13:24 PM »
:airplane: Appreciate your comments, but, I must respectively disagree! There are steps which could be taken to encourage membership and that is all I am trying to do with a post like my 10 points. Not all are good, but a couple have some merit.
You bring up the AVA, and I have tried it a couple of times, but as you point out, was hardly no one there! I sometimes wonder if there is any merit to closing the main arena 1 night per week and have a 2 country fight, British vs Germans, America vs Japan. Of course the score nuts would pitch a fit and a lot of the guys would not play, "because I have never flown that aircraft before and I would be fodder for somebody", so guess that is not good idea.
My problem is, looking 80 right in the face, (Oct.), I don't know how many years or weeks, days, or months that I have left to play this great game and all I want to do is enjoy it for every minute that I am able to play.
Didn't mean to offend anyone, because if that is what people think, I will just quit posting in the forum! That's how a lot of the experience guys look at it, because getting rebuked and they say what heck, I don't need that crap!
Don't let it get to you Earl.  Keep the good stuff coming.  You are one of the few that makes sense with your posts. :aok  :salute



All gave some, Some gave all