Author Topic: Help for Protential New Players  (Read 2582 times)

Offline morfiend

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Re: Help for Protential New Players
« Reply #30 on: August 13, 2013, 08:28:10 PM »
 :rofl :rofl :rofl

  No probs Fuji........   But I was what....... he had to have read it to say anything about leading a horse..... :rofl :rofl


  I would say great minds and all that but these days mine isn't so great!




    :salute

Offline GhostCDB

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Re: Help for Protential New Players
« Reply #31 on: August 13, 2013, 08:32:13 PM »
I wish I could gain some time to play the game to witness these shenanigans.
Top Gun

Offline Slate

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Re: Help for Protential New Players
« Reply #32 on: August 15, 2013, 08:54:13 AM »
What are you saying a tutorial areana with text coming up to explain how to start engine etc?

   That is how STOL (Star Trek online) does it for noobs. When you learn enough you can turn the help off or back on if you wish. It really helped getting up to speed without having to search forums or websites for info. Remember the youth of today want instant gratification.
 :rolleyes:
I always wanted to fight an impossible battle against incredible odds.

Offline Daddkev

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Re: Help for Protential New Players
« Reply #33 on: August 15, 2013, 01:51:13 PM »
 :confused: :confused: :confused: :confused: Zachs pie taste funny?  :O :O :huh :huh :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:
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Offline earl1937

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Re: Help for Protential New Players
« Reply #34 on: August 15, 2013, 02:53:36 PM »



  Earl, as a trainer I understand exactly what you are saying and I even agree for the most part but as others have said"you can lead a horse to water but you cant make it drink".

  There is a ton of info out there,the trainers site,help and training forum and netaces are just a few,Vudu has done some terrific videos as have many other players. I myself spend a couple hours most weeknights in the training arena to lend a hand with any issues a player may have.

   Unfortunately it's not the fun part of AH,not many are willing to spend the time to get the hours logged,you understand that Earl,they'd rather fly and shoot and be killed than learn BFM or how to takeoff and land. Eventually some get to the point where they want to improve and seek out a trainer for some 1 on 1 time.


   I would like to see a video tutorial on the different aspects of AH but I don't have the abilities required to do it.



     :salute
:airplane: Good point! I guess I feel like a man standing on a small iceberg, wishing he had a heater to keep warm and all the time, getting closer to going under! Just trying to figure out some way to keep more players who try the 2 week thing!
Blue Skies and wind at my back and wish that for all!!!

Offline morfiend

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Re: Help for Protential New Players
« Reply #35 on: August 15, 2013, 03:12:22 PM »
 Nothing wrong with that Earl,I think we'd all like to keep a higher percentage of 2 weekers.  The learning curve is steep and with todays gotta have it rightnow generation I don't think forcing a player to do trainer will work.


   Earl,you need to drop by the TA some week night and look me up,I'd like to make your acquaintance!



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Offline Randy1

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Re: Help for Protential New Players
« Reply #36 on: August 15, 2013, 05:02:17 PM »
Nothing wrong with that Earl,I think we'd all like to keep a higher percentage of 2 weekers.  The learning curve is steep and with todays gotta have it rightnow generation I don't think forcing a player to do trainer will work.


   Earl,you need to drop by the TA some week night and look me up,I'd like to make your acquaintance!



    :salute

Drop in on the Rooks and fly on one of his missions.  Great fun for the new and the experienced.  He takes a group that may not have worked together ever and makes it work.  That's not easy. :salute

Offline morfiend

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Re: Help for Protential New Players
« Reply #37 on: August 15, 2013, 06:53:55 PM »
Drop in on the Rooks and fly on one of his missions.  Great fun for the new and the experienced.  He takes a group that may not have worked together ever and makes it work.  That's not easy. :salute


  That would require me to fly in the LWA,it's too scary for me,besides I've been a knit since day 1!


       :salute

Offline Brooke

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Re: Help for Protential New Players
« Reply #38 on: August 15, 2013, 06:55:28 PM »
If resources in deploying weren't an issue, here's what I'd do to enhance the odds of keeping a new player.

[edited out one part]

Have a set of offline missions:  intercept and shoot down incoming enemy fighters, intercept and shoot down incoming enemy bombers, capture an undefended base, shut down an airfield's ord, shut down an airfield's vh and fighter hangars.

Have a beginner's arena, with planes having ammo only as long as the player's number of kills is below some threshold.

Have default settings be with stall limiter enabled (although this might be the default already).

The edited out part is below, which I wouldn't do until well after doing the above (to see if it is even useful to do it -- it very likely could be a lot of work for absolutely no benefit, with the beginner's arena being much more important):

Have an offline training system available.  It would be a series of courses, each one fairly brief, that a player could go through and then get a pass or fail on it (like in the game mentioned by Slate in his post) with the software keeping track of whether or not the player passed or failed (so that he can work on it over time).  It would cover topics from basic to more advanced, such as, for fighters:  take off and takeoff in loaded fighter/bomber, landing, CV takeoff and landing and CV takeoff in loaded fighter/bomber, navigating to an area where a fight is going on (i.e., practice with sector counters, radar, flashing bases, and sector numbering), entering and recovering from stalls, entering and recovering from spins, basic maneuvers (roll, loop, immelman, split s, high yo yo, low yo yo, turns maintaining edge of stall, turns maintaining near blackout), shooting several unmaneuvering AI target planes, shooting AI planes with very poor combat skill, shooting AI planes with mediocre combat skill, shooting down some AI bombers with no escort and with mediocre gunnery skill, divebombing some targets and strafing some ack, and so on.  Similar course for bombers and for GV's.
« Last Edit: August 15, 2013, 07:13:55 PM by Brooke »

Offline Brooke

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Re: Help for Protential New Players
« Reply #39 on: August 15, 2013, 07:05:24 PM »
Edited above post.
« Last Edit: August 15, 2013, 07:13:18 PM by Brooke »

Offline BaldEagl

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Re: Help for Protential New Players
« Reply #40 on: August 16, 2013, 12:10:16 AM »
I just had an idea.  

How about when you're in the hanger there's a pre-flight checklist option.  When you select it it brings up the basics; i.e. start engine, stop engine, raise rpm, lower rpm, raise boost, lower boost, gear up, gear down, flaps up, flaps down, auto pilot on/off, etc. and you do most of it while sitting in the plane in the hanger.

This way at least the basics are more a part of the game than something forced on someone and if you already know all of it you don't have to select it.  I'm betting most noobs would.

Likewise there could be a briefing selection in the tower covering stick set-up, key mapping, etc.

If it's all part of the game I think it would get used a lot more than people having to search it out.  There could also be an advanced selection once you're in that would send you to the trainer's site.  At that point who wouldn't want to know the advanced stuff?

I'm thinking if done well you not only can lead the horse to water but make him drink as well.
« Last Edit: August 16, 2013, 12:22:40 AM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline Latrobe

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Re: Help for Protential New Players
« Reply #41 on: August 16, 2013, 01:41:42 AM »
http://www.youtube.com/watch?v=QMrdrYzbuQY&list=PL54E5CE4C59347B00&index=1

tell your new guys.  :rock


A few nights ago some new guy was asking questions on country about how to do this and that. I asked if he knew of Vudu's Tutorial's. He didn't so I pointed him towards them. He sounded excited to hear there was tutorial videos and I think it helped him. We really need a link to these training videos placed on the clipboard or something. Maybe right below the trainer website page or maybe right above the online arena option.


Training Videos
Online Arenas
Offline Arena
...
...


^^^^^
Something like that?

Offline guncrasher

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Re: Help for Protential New Players
« Reply #42 on: August 16, 2013, 01:44:34 AM »
I just had an idea.  

How about when you're in the hanger there's a pre-flight checklist option.  When you select it it brings up the basics; i.e. start engine, stop engine, raise rpm, lower rpm, raise boost, lower boost, gear up, gear down, flaps up, flaps down, auto pilot on/off, etc. and you do most of it while sitting in the plane in the hanger.



first you would have to explain what some of those things do.  then you will have to explain the difference between rpm and throttle.  I have been playing for years and still have to remember what the heck my squadies mean when they say lower manifold.


semp
you dont want me to ho, dont point your plane at me.

Offline MrRiplEy[H]

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Re: Help for Protential New Players
« Reply #43 on: August 16, 2013, 07:21:29 AM »
  That is how STOL (Star Trek online) does it for noobs. When you learn enough you can turn the help off or back on if you wish. It really helped getting up to speed without having to search forums or websites for info. Remember the youth of today want instant gratification.
 :rolleyes:

I _wanted_ instant gratification too when I was young but trying to figure out how C64 games worked with no manual and the foreign language skill of a 12 year old taught some patience and troubleshooting skills...

Incredible how difficult everything was before internet. You had to buy expensive books to figure out simple things (not available to me as a kid) and even then most of the books were outdated and/or plain faulty. Who remembers typing sample codes from game magazines around late 80's? And the code had typing errors? ROFL! Talk about frustrating.

But yeah, 'tutorial mode' is definately a good idea for first time logins.
« Last Edit: August 16, 2013, 07:23:45 AM by MrRiplEy[H] »
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Offline Randy1

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Re: Help for Protential New Players
« Reply #44 on: August 16, 2013, 09:41:33 AM »
If you just look at the badly outdated .command page you can see why the younger generation finds the learning curve steep.  Not to mention the .command interface itself should have been done away with a long time ago.

At least HTC have a page with the complete list of dot commands.

Add to that the confusion over having a "Help" page and a "Training" page that seem to overlap.

Add to that outdated plane information.