Author Topic: Introduce a soft flak vehicle and perk the flakpanzers.  (Read 5528 times)

Offline TDeacon

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #60 on: August 19, 2013, 03:01:12 PM »
If ac have access over a "GV furball" then the game has evolved to permit those GV's to be attacked by those ac and for those GV's to defend them selves appropriately.

If folk cannot play in this environment then.............

I assume the "...." means you would rather have GVers leave the game?  Nice. 

MH

Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #61 on: August 19, 2013, 03:34:17 PM »
I don't stop playing when I get bombed. I grab an Osti and blow their wing off.

And I accept being bombed when I up at an airfield. It's when we get bombed at our gv bases, or at what started exclusively as a gv fight that I complain. If we start shooting you down on a regular basis, without you being dragged to us, then you can complain as well. And you lot always told us to bring air support. Now I'm saying you can ask nicely and I might up a tank to protect you from the flackers. Irksome to not be untouchable anymore, I know.


And zoney, you can't contain the nekked!!!!
So, you complained about being interfered with and it was changed, but now that it is the GVs interfering in air-to-air fights you say it is just dandy?  Hypocrisy much?

I am not asking to make tanks any more visible or vulnerable to enemy aircraft.  I am not asking for enemy aircraft icons or friendly aircraft icons to be changed to make it hard for GVers to see them.  All I am asking is to make it harder for cowards to run to mommy and you can't handle the idea that you might be out some gimme kills?

Aircraft were never untouchable, contrary to the hyperbolic claims you make.  I have lost aircraft to vehicles as long as there have been vehicles in this game.  Nor, contrary to your claims, is a bomb carrying aircraft utter inevitable doom to a Tiger II.  I well recall bombing an unsupported Tiger I to death in the AvA using the Mossie VI.  He shot down about 5 Mossies before he finally died.  On one strike, dropping both 500lbers from my bomb bay, I landed one right next to him so close that the tank was sitting in the crater and the other actually produced a hit sprite on the tank itself, the only effect of which was for the tanker to exclaim how loud it had been.
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Offline Tilt

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #62 on: August 19, 2013, 03:59:09 PM »
I assume the "...." means you would rather have GVers leave the game?  Nice. 

MH

You assume incorrectly
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Offline TDeacon

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #63 on: August 19, 2013, 05:30:26 PM »
<deleted; it's like talking to a wall>

MH
« Last Edit: August 19, 2013, 05:36:31 PM by TDeacon »

Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #64 on: August 19, 2013, 05:43:28 PM »
That was my post wasn't it, about the "duel"?  I did specify 1000 pdrs, btw.  Also, your anecdote about a Tiger I shooting down 5 Mosquitos is not convincing; are you implying that this outcome is typical or common?  That's like claiming that because you once shot down a 262 with a P51 that they must therefore be equal.  

MH
Perhaps.  Yes, you referenced 1000lbers, but also Tiger IIs.  Reducing it to 500lbers and Tiger Is is still valid and the idea that any tank, even a Challenger II, would survive a direct hit by a 500lb bomb seems to me to be absurd.

He shot me down because I was using my guns to try to track him after dropping my four 500lbers.  He did so with the commander's MG, not the main gun.


FWIW, I would love to see changes made so that Tiger IIs and the like would actually get used instead of just sitting on concrete.  My current idea is to reduce the perk cost of GVs to 1/10th of what it is currently, but make it non-refundable. Based on current K/D ratios that would actually make perk tanks cheaper than they are now.
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Offline Megalodon

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #65 on: August 19, 2013, 05:56:11 PM »
GV's are a part of AH not some separate little world isolated from it everything may enjoy combat with everything else.

Unfortunately that is not true on most maps especially the newest map where they have a GV sanctuary. Gv's have the capability not to join in with the planes.

Also they have been given a special status with the recent icon change.
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline RotBaron

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #66 on: August 19, 2013, 06:06:38 PM »
Unfortunately that is not true on most maps especially the newest map where they have a GV sanctuary. Gv's have the capability not to join in with the planes.

Also they have been given a special status with the recent icon change.


Sanctuary? SANCTUary?? You talking about SANCTUARY???  My best Jim Mora...


You have been there have you? For whatever reason they are there still, Greebo should have made the mtns 20k, maybe ppl who get the hint then.
« Last Edit: August 19, 2013, 06:08:13 PM by RotBaron »
They're casting their bait over there, see?

Offline Tank-Ace

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #67 on: August 19, 2013, 11:59:59 PM »
So, you complained about being interfered with and it was changed, but now that it is the GVs interfering in air-to-air fights you say it is just dandy?  Hypocrisy much?
Not even in the slightest. If I shoot you down in the middle of a turn fight, by all means whine. That's the equivalent of unprovoked bombing.

But if someone is running, and I land some 37mm's in your cocpit, you can't complain; you knew the risk, and what the runner might be doing.

Quote
I am not asking to make tanks any more visible or vulnerable to enemy aircraft.  I am not asking for enemy aircraft icons or friendly aircraft icons to be changed to make it hard for GVers to see them.  All I am asking is to make it harder for cowards to run to mommy and you can't handle the idea that you might be out some gimme kills?
I don't up flacks unless under direct air attack; if you knew me well enough to make a guess as to my motives, you would know that.

Bottom line, teamwork should be encouraged, and game play concessions will be made. Get used to being less well informed than your enemy. I don't think it should be s's extreme as it is now, but the green guys should have a better idea where I am than you should.

Quote
Aircraft were never untouchable, contrary to the hyperbolic claims you make.  I have lost aircraft to vehicles as long as there have been vehicles in this game.  Nor, contrary to your claims, is a bomb carrying aircraft utter inevitable doom to a Tiger II.  I well recall bombing an unsupported Tiger I to death in the AvA using the Mossie VI.  He shot down about 5 Mossies before he finally died.  On one strike, dropping both 500lbers from my bomb bay, I landed one right next to him so close that the tank was sitting in the crater and the other actually produced a hit sprite on the tank itself, the only effect of which was for the tanker to exclaim how loud it had been.

Fine let me rephrase. Aircraft were shot down, no GV deaths were prevented. And don't accuse me of being unfair, and then cherry pick your anecdotes. "one time, I got incautious and a flacker shot me down  :cry". "one time, I attacked the toughest tank in the game, and lost 5 planes due to my own incompetence  :bhead".

I mean do you truly here the crap spewing from your mouth? If you get incautious, it's your fault. IF A TANK HITS YOU WITH ITS MAIN GUN, IT'S YOUR FAULT. Karnak, I've truly never experienced this flack issue, and I fight in the weeds. I've been shot at, but never shot down. The instant I see tracers, I break hard. Now if your reflexes are slow, that's not a problem with the game. If your mossie doesn't break as well as my K4, accept it as a weakness of the plane.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline SirNuke

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #68 on: August 20, 2013, 02:19:23 AM »
Then my wish would be that this is enabled...... And visa versa.

ok but be carefull next time you bomb a base from orbit ;)

Offline -ammo-

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #69 on: August 20, 2013, 06:55:50 AM »
I disagree.  More than enough carrots have been handed tot he GVers.  They complained about aircraft interfering in GV fights and changes were made, but now that we have a new balance and the shoe is on the other foot the GVers are now arguing to maintain their ability to interfere with aircraft fights and get relatively free kills.

Same view distance for friendly and enemy GVs following the same rules as we currently have for enemy GVs.

Look at the positives GVers, bombing tanks would be more dangerous as you'd need to make sure it was an enemy GV or risk killshooting yourself.  Being more dangerous, it would likely become rarer.

I concur with you assessment and support your idea that GV icon range would be the same for both enemy and friendly.
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Offline save

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #70 on: August 20, 2013, 08:21:43 AM »
yes please minimize GV icons for both sides.

I have died 9  times this month in a F8, 5 from fighter/bomber gunfire, one by collision getting greedy, and 3 from Wirb/Ostwinds.

One of these I was Wirbied leaving own runway, One was a good gunner at a enemy field, And one used the Run-to-wirbie tactic.


I  think some kind of field awareness system should be implemented, when GV's are within field perimeter they would be known to be there, more exact than a blinking field within radar that extends out almost a sector.

Now they can sit in your own hangar when Ack is down,and nobody knows about it until you get shot up :headscratch:

BTW if that is ok, they should be able to shoot you when you select ordnance too, since you are in same hangar as them :bhead.
« Last Edit: August 20, 2013, 08:47:44 AM by save »
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Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #71 on: August 20, 2013, 09:45:01 AM »
Not even in the slightest. If I shoot you down in the middle of a turn fight, by all means whine. That's the equivalent of unprovoked bombing.
I've seen that happen....

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But if someone is running, and I land some 37mm's in your cocpit, you can't complain; you knew the risk, and what the runner might be doing.
 I don't up flacks unless under direct air attack; if you knew me well enough to make a guess as to my motives, you would know that.
If he can see the Wirbie 6000 yards away then so should I.  Period.  To do otherwise, to follow your "Don't chase the runner" suggestion, makes having top end speed even more powerful than simply being able to reset a fight or escape, it turns it into an outright weapon at times.

Quote
Bottom line, teamwork should be encouraged, and game play concessions will be made. Get used to being less well informed than your enemy. I don't think it should be s's extreme as it is now, but the green guys should have a better idea where I am than you should.
They can use vox to communicate.  They can set up predetermined locations ahead of time.

Quote
Fine let me rephrase. Aircraft were shot down, no GV deaths were prevented. And don't accuse me of being unfair, and then cherry pick your anecdotes. "one time, I got incautious and a flacker shot me down  :cry". "one time, I attacked the toughest tank in the game, and lost 5 planes due to my own incompetence  :bhead".

I mean do you truly here the crap spewing from your mouth? If you get incautious, it's your fault. IF A TANK HITS YOU WITH ITS MAIN GUN, IT'S YOUR FAULT. Karnak, I've truly never experienced this flack issue, and I fight in the weeds. I've been shot at, but never shot down. The instant I see tracers, I break hard. Now if your reflexes are slow, that's not a problem with the game. If your mossie doesn't break as well as my K4, accept it as a weakness of the plane.
Wherein did I say I got shot down by a main gun? To the best of my knowledge I have never been shot down by a tank's main gun.
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Offline save

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #72 on: August 20, 2013, 10:05:42 AM »
" IF A TANK HITS YOU WITH ITS MAIN GUN, IT'S YOUR FAULT"

I've been hit by a main gun at 3km range flying away from the tank. note:  this was before new icon system was introduced.

I was PM'ed from the GV driver who considered himself " a bit lucky".

My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline TDeacon

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #73 on: August 20, 2013, 10:31:19 AM »
<snip>
I  think some kind of field awareness system should be implemented, when GV's are within field perimeter they would be known to be there, more exact than a blinking field within radar that extends out almost a sector.
<snip>

We already have this; it's called the Storch, which is available at all airfields. 

MH

Offline WWhiskey

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #74 on: August 20, 2013, 12:15:01 PM »
Maybe a red dot to indicate an enemy gv instead of the full icon, but at a greater range ,,,
also a shorter friendly icon range wouldn't seem to bad of an idea to me IMHO
 
Now if your in a fighter V fighter: fight and you get dragged to a wirble,, that's an SA problem and a perfectly acceptable defensive tactic ,,, the thing your not realizing is that your the only one who believes your in a 1v1

Maybe we need a red line on the map to show you that you are in enemy territory ?
That red line would extend out to the end of all spawns of enemy bases on the front lines!
« Last Edit: August 20, 2013, 01:21:35 PM by WWhiskey »
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