It's up to you guys to sell this to Hitech.
Very few players simply open a post and offer their creations. More often they are offered as personal or squad treasures after someone opens a post enquiring about a gunsight or something related. I suspect a clearing house for them would make it easier to "share recipe's". And the games historic offerings are 13 years old.
Consider that HTC won't act as a file repository, so links will age rapidly and become unavailable in time. There is a way around that. Describing gunsights with a common pixel grid language so anyone with access to a paint program can pull lines and circles from starting to finish coordinates like putting together an Ikea piece of furniture.
In a 512x512 bitmap mask the start and enponits for pulling a 100Mil circle with 256, 256 as its center are:
Start - 156, 156
End - 355, 355
Center Dot - 256, 256
These are the start and end coordinates for the 100Mil ring in the N9 AAF gunsight drawn on a 512x512 mask. Without using a gradient blur effect, pull the ring with a 2 or 3 pixel wide line. The center is 9pixel in diameter. The cuts in the ring are made by pulling black lines at horizontal and 90 degrees on center 7pixel wide. The two 45 degree lower quadrant were 7 pixel wide lines pulled to the bottom corners of the mask starting at 256, 256. When you save this file do so as an 8bit bmp. Name it whatever.bmp then create a text file whatever.mil.txt and put 256 in it. After you save that, rename to whatever.mil.
Copy whatever.bmp and whatever.mil to your sights folder. Whatever is now available from the gunsight menu in the game. All gunsights created by players can be described this way so anyone can reproduce them in a bare bones format with MS Paint.
The reasons and theory for Mil sizes of rings and reticle structures is another thing all together. Anyone can make gunsights for our game otherwise.
