Author Topic: When is AH going to improve the water texture?  (Read 4116 times)

Offline jeep00

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Re: When is AH going to improve the water texture?
« Reply #45 on: August 19, 2013, 04:02:27 PM »
Looks good to me. The above pics look great. And for me it is just another tool in low alt knife fight survival. Gun solution cannot always be had, but sometimes a great fight can end with an auger just as well when both fly to win. Some of my favorites have ended that way. But I really don't have an issue with the graphics in general. I don't need dirk the daring on a laser disc, just decent enough to allow me a good fight.

Offline GScholz

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Re: When is AH going to improve the water texture?
« Reply #46 on: August 19, 2013, 04:28:49 PM »
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #47 on: August 19, 2013, 04:56:26 PM »
Coincedentally, the only pic you show where you are diving at the ocean, the sun reflection is there, aiding depth perception. Show it in a spot without the sun's reflection and you'll see how difficult it is without looking at the altimeter.

Well, let's examine that aspect now that the discussion has turned from pretty to functional (or dis).

The claim made is that there are players that are having difficulty avoiding going into the drink with
the water texture as it is. Of course, the easiest method to address that may well be reduction of
visual settings (but who doesn't want to take advantage of whatever eye candy the game currently
has?).

I see no reason to, anyhow. Maybe it's because VF-17 spends a lot of time doing carrier ops and fighting
over the water, but I don't appear to have a problem of crashing into the ocean because of water texture.
Even without the alt gauge I can swivel to see reflection on the water for the aspect reference you notice
in my pictures.

But .... why would I be diving steeply toward water anyhow? When doing carrier ops (even without other
planes around for reference, which is rare) my cockpit gauges are my friend. Taking off from the CV you
can easily tell if you are gaining or losing alt. Coming in for a landing, you have the flattop for visual reference.
Dog-fighting other planes, they are also your reference. Even if you are fixated on your opponent on the deck,
just don't go lower than they do. And don't reflexively react to a snap turn without a bit or up stick involved.

If you are not engaged, then you have that gauge right there.

I guess it breaks down to relying less on a water surface to determine your relative altitude than your gauges.
This was/is a factor in real life as it is in the game.

Now, back to pretty, I've seen other games with slightly prettier water textures and effects but I am satisfied
with AHII's.

And here are the captures you requested:







The pull-out was effortless and uneventful.

(Looking forward to flying the upcoming BoB 2013 with you. I anticipate your performance out-
shining most of us - mine for sure.)

 :salute :cheers: :) (Looking forward to flying the upcoming BoB 2013 with you. I anticipate your

Offline titanic3

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Re: When is AH going to improve the water texture?
« Reply #48 on: August 19, 2013, 04:59:43 PM »
All three pics would look exactly the same if it wasn't for the gauges  :lol. But yea, a simple snap view to the horizon would let you judge your altitude quickly, as well a number of things. Doesn't mean the graphics still look like crap.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline craz07

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Re: When is AH going to improve the water texture?
« Reply #49 on: August 19, 2013, 05:26:09 PM »
i guess theres tradeoffs.. i fly the hellcat mostly so i'm always over the water.. just wished the texture could be a little stronger.... i'm sure others would prefer something else like a new plane like the yak 3 or something... to each their own.. my wishlist for the game would be the water thing tho.. i guess it should be in the wishlist forum but just figured i'd post it here see if it was just me or what.. :airplane:
Don't let others drag you down with their own hatred and fear

Offline SirNuke

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Re: When is AH going to improve the water texture?
« Reply #50 on: August 19, 2013, 05:42:20 PM »
Im amazed by the patience of craz07 with the angry kids...and I totally agree.

I have all ground details disabled for this very reason (and the fact they don't look that good).

You have no idea how many people I lead to death but turning hard just metres from the water's surface..they can't see the surface, but I can!

gamey stuff indeed :noid:

Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #51 on: August 19, 2013, 06:38:41 PM »
Im amazed by the patience of craz07 with the angry kids...and I totally agree.

 :headscratch:

I have all ground details disabled for this very reason (and the fact they don't look that good).

You have no idea how many people I lead to death but turning hard just metres from the water's surface..they can't see the surface, but I can!

I seem to have that same ability with nothing disabled, what-so-ever.  :D

Offline TonyJoey

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Re: When is AH going to improve the water texture?
« Reply #52 on: August 19, 2013, 07:42:07 PM »
The pic from 9k looks identical to the one from 3k, hence my point. I dive steeply towards the water all the time after cons coming out to hit a friendly cv or just trying to escape on the deck and often pull out early to avoid crashing when I can't keep an eye on the altimeter and enemy at the same time.

Offline EskimoJoe

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Re: When is AH going to improve the water texture?
« Reply #53 on: August 19, 2013, 08:16:07 PM »
HTC is a snail next to most (successful) games.

So. How realistic are those other games as far as the flight models go? And how many living, breathing people are actively online in those arenas?
Put a +1 on your geekness atribute  :aok

Offline craz07

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Re: When is AH going to improve the water texture?
« Reply #54 on: August 19, 2013, 08:21:11 PM »
So. How realistic are those other games as far as the flight models go? And how many living, breathing people are actively online in those arenas?

ok so ur saying the water texture should not be improved.. thats kewl... hopefully in a year or so the whole ah community will be playin with an improved water texture and you can stay stuck playing with the older version... suit urself    :joystick:
Don't let others drag you down with their own hatred and fear

Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #55 on: August 19, 2013, 08:27:56 PM »
The pic from 9k looks identical to the one from 3k, hence my point. I dive steeply towards the water all the time after cons coming out to hit a friendly cv or just trying to escape on the deck and often pull out early to avoid crashing when I can't keep an eye on the altimeter and enemy at the same time.

You're a good stick, Tony. I'm not sure why you're unable to do this. I do it all the time.
Yes, the texture took a day or two for me to acclimate to when I came back after that
particular update but it didn't change the way I handle maneuvering over water at all.
I'm not seeing this as a strong argument for improving the water texture.

I not only watch my altimeter, I am mindful what my altitude is relative to my opponent
on the deck (water or ground) with mere stick input (without force feedback). If anything,
the lack of trees on the water makes on the deck maneuvers and operation less difficult.
As far as out-diving the enemy, compression avoidance is more a danger than the texture
to me. My altimeter gives me the info I need in less than a second (good or bad).


 :) :salute :cheers:

Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #56 on: August 19, 2013, 08:30:57 PM »
ok so ur saying the water texture should not be improved.. thats kewl... hopefully in a year or so the whole ah community will be playin with an improved water texture and you can stay stuck playing with the older version... suit urself    :joystick:

I'm of the mind he's simply saying it's not a crisis nor a matter for priority. Other
than that, I'm not sure what you're getting at what with Eskimo Joe being cast
into some sort of graphical purgatory and the rest of the community, in it's
entirety, getting what you, specifically, want.  :huh

Offline craz07

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Re: When is AH going to improve the water texture?
« Reply #57 on: August 19, 2013, 08:44:39 PM »
simple.. water texture subpar.. please improve.. some people agree others just don't... :huh
Don't let others drag you down with their own hatred and fear

Online The Fugitive

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Re: When is AH going to improve the water texture?
« Reply #58 on: August 19, 2013, 08:52:11 PM »
simple.. water texture subpar.. please improve.. some people agree others just don't... :huh

It's not that they don't agree, it's just not that important. SA is knowing everything you can about everything around you, that includes how close to the ground/water you are. When in a fight I rarely look at the gauges. I know if I have enough room to loop down or how much of a low yo-yo I can do with out looking at the gauges. It's all about knowing your plane and having good SA.

As we are playing a game that tries to mimic 3d there will not be a very good representation of depth in the game.... even if they change the water texture. It takes time to learn the planes and your SA while in them. Do you still look at your gauges to see when to drop a notch of flaps in that F6? Knowing "where" you are in relation to the ground/water will come with time like the feel for the flaps. Thats why it is unimportant to many.


btw, whats your in game name? I don't see too many F6s around these days.... other than Greebo and I HATE that guy!  :devil
« Last Edit: August 19, 2013, 08:54:38 PM by The Fugitive »

Offline Arlo

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Re: When is AH going to improve the water texture?
« Reply #59 on: August 19, 2013, 08:54:28 PM »
simple.. water texture subpar.. please improve.. some people agree others just don't... :huh