Ironic. You're arguing two sides of the same coin. You want ordnance to be harder because it was in real life, but you want hangars unrealistic in hardness whereas in reality a 100lb bomb would destroy a hangar. Also, if you take the hangar killing capabilities of the pony away, then very few ponies will carry bombs at all. Why would anyone load up with something that won't kill anything? For dar and ordnance?
Why not just argue that you want certain planes removed, or the population of AH decreased by 60%? It's the same thing.
*sigh*... keep reaching. Keep reaching.
HTC is trying to balance game play and realism, I'm not sure how they arrive at the one shoe fits all hardness setting. My stance is simple: ammo bunkers and barracks are on the opposite ends of the hardness spectrum (reinforced concrete vs plywood and canvass, not to mention the # of targets on each base). Hangers, the root of spawning aircraft and gv's, are far too easy to destroy especially with a single aircraft. Period. I wouldn't even bring up having multiple sets of bombers flying over dropping tons of ammo, that is a far better nod towards better gameplay and realism than a horde of P51D's that many will argue didn't carry both bombs and rockets at the same time (not my fight either way, I'm not a fanboi or anti-fanboi of the P51x).
Just because a P51D cant bring down a hanger in 1 pass with ordnance (per my suggestion), doesn't mean it can't or wont come back for pass #2 and/or #3 and finish the job with the guns. Don't be so dense. There is no parallel in what your saying I'm suggesting (remove planes/reduce players). Idiocy. But then again you're very good at that. Your attitude and interaction towards others is rather lacking.
On the OBJ hardness settings: If we take a look at just how often actions are stopped because of ordnance being unavailable, vs the actions of fuel being maxed at %75, or troops being disabled, I think it is safe to say that ordnance is THEE major winner by a long shot. Only on rare occasion are troops unavailable and actually stop a base capture from happening, and never have I heard a player say on vox "I guess I can't take the La7/Spit/etc because I can only take %75 fuel". I
m vouching for being both of them in to play (more directly the barracks). If ords go down, and then barracks are easy enough to destroy, then the base resuppliers will only benefit more. Right now, AH teeters on the ordnance bunkers and very little else (in terms of base strategic OBJ). Bring it all in to play.