After 18 months around Waffle and Hitech in the alphas, unless one of you has first hand day to day conversations with those two about game development. None of us really knows what is in the can waiting to be introduced or, how Hitech looks at the future development of rides to fill historic slots versus releasing rides to catch the fancy of the potential new gamers that will check out AH3.
During the trip from august 2014 in the closed alpha to today 2016 in the open beta release 5. We have gotten the following:
1. - New base and strat objects.
2. - An Iowa class battleship with 16 inch guns. One salvo sinks the CV or the cruiser or, destroys the shore battery.
3. - An anti aircraft base with 63 88mm flak positions.
4. - An updated carrier modeling.
5. - A new generation TBM model.
6. - Two versions of the Vbase object.
7. - Historicly correct reticle for each gunsight in every ride.
8. - Improved missions and AI, a Mission\AI arena.
9. - Capture the sheep arena.
10. - Capture a field by stealing its flag arena.
11. - One versus one automated matchup dueling arena.
12. - FMOD sound studio with 3d sound effects.
13. - Improved terrain engine.
14. - Speedtree trees, bushes, and clutter.
15. - A shader and post lighting effects graphic engine with graphic processing directly on the GPU.
Past this point, whatever new rides we get will be marvelous......