Agent360 and again Randy1 have reminded me I can be too much like Data from Star Trek, when it comes to the facts and data associated to the fun of this game. Since I've had a preoccupation with gunsights for these past several years, I have it appears, to have gone "gunsighty" and lost some perspective.
It may not be good when the first thing I catch myself doing looking at cockpit screen shots is analyzing the reticle in the reflector plate. Unfailingly for the Mil diameter, bombing\rocket aids, and distance to the con by the relationship of it's wingspan to the reticle. In our game we don't have to learn everything pilots in ww2 did about their gunsight's relationship to their weapons to have fun.
What is a gunsight(reticle) to you in this game?
1. - A semi aimbot device?
2. - Point here, pull trigger, go boom?
3. - A result of personal effort to add your personal touch to your game experience?
4. - An additional touch to the historical emersion factor?
5. - An attempt to understand the technological reasons and use of the reticle's structures related to the ballistics of the guns, bombs and rockets?
6. - Don't care, gets in the way, don't load one, just shoot from real close. Muwahaahha I own all your sheep!!