Author Topic: Trinity  (Read 3153 times)

Offline TDeacon

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Re: Trinity
« Reply #45 on: August 29, 2013, 11:18:42 PM »
As I have suggested in about 5 different posts, it was always empty because it lacked the "I am here" factor.  Substitute a VBase for that factory complex in the center (doesn't matter which country owns it), and the problem is solved.  Say nobody is yet in Trinity TT.  You up a GV, spawn to the TT center, drive the short distance into range of the central VBase, and it begins to flash.  To pass the time, start blowing things up.  Judging by what happens on the rest of the map, someone will appear, and BINGO, TT is no longer empty.  There is a synergy to this process...

MH

maybe its because you havent been around long enough. TT on Trinity has the busiest spot on that map back in the day. even furballers had to land and join in on the fun. i remember seeing close to a 100 people in that town

I know that it used to be busy years ago.  The problem I was trying to address is that it hadn't been that way recently.  My suggestion would almost certainly fix that, so why not support the suggestion?  (That goes for Lusche too, who for some reason ignores it, repeatedly and mindlessly implying that nothing can be done...).  

BTW, I have been "around" AH since at least 2004, and predecessor games since 1988/89 or so.  

MH
« Last Edit: August 29, 2013, 11:37:00 PM by TDeacon »

Offline Lusche

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Re: Trinity
« Reply #46 on: August 29, 2013, 11:53:49 PM »
 (That goes for Lusche too, who for some reason ignores it, repeatedly and mindlessly implying that nothing can be done...).  


Now that's nice. I didn't say anything like that in this thread, but feel free to ignore my mindless postings in the future. :aok
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Offline The Fugitive

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Re: Trinity
« Reply #47 on: August 30, 2013, 08:19:52 AM »
I know that it used to be busy years ago.  The problem I was trying to address is that it hadn't been that way recently.  My suggestion would almost certainly fix that, so why not support the suggestion?  (That goes for Lusche too, who for some reason ignores it, repeatedly and mindlessly implying that nothing can be done...).  

BTW, I have been "around" AH since at least 2004, and predecessor games since 1988/89 or so.  

MH

Personally I don't support your idea.because it is a map rework that isn't needed. Greebos New map as well as NDisles have no v base in its center to alert any one that someone is there yet both are very popular.

Trinity has the other spawns that, well let face it are a bit lop sided and there is less.chance of getting killed than there is on a tank town with room to maneuver.

Offline TDeacon

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Re: Trinity
« Reply #48 on: August 30, 2013, 10:02:10 AM »
Personally I don't support your idea.because it is a map rework that isn't needed. Greebos New map as well as NDisles have no v base in its center to alert any one that someone is there yet both are very popular.

Firstly, thanks for the feedback.  However, the fact that Trinity TT had been empty proves that some sort of solution is “needed”.  I don't recall whether you GV much, but I guarantee you that if one spawns near an enemy VBase on any map, a defender shows up 9 times out of 10.  My idea puts the VBase near the central Trinity spawns, thus practically guaranteeing this dynamic. 

BTW, if there were an easier way to fix this particular issue, not involving map changes, I would certainly consider it favorably. 

Trinity has the other spawns that, well let face it are a bit lop sided and there is less.chance of getting killed than there is on a tank town with room to maneuver.

Good point as to why.  However, note that my idea would work independently of these other factors, which is the ideal for any solution. 

MH

Offline TDeacon

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Re: Trinity
« Reply #49 on: August 30, 2013, 10:19:29 AM »

Now that's nice. I didn't say anything like that in this thread, but feel free to ignore my mindless postings in the future. :aok

Ah, a partial response at least…  I apologize for the “mindlessly implying”; clearly you are a very intellectual and logical individual.  However, consider the following typical sequence:

1)   Player A posts issue.
2)   Player B suggests solution.
3)   Player C agrees that issue exists, and explains why, but ignores proposed solution.  
4)   Rinse and repeat…

For example:

I don't think 135 killed it, at least not directly, as V135 had always been there before.
It's just the long interruption that killed TT. <snip>

And you know, if nobody is there, nobody goes there, just like the great tank town area on Montis, which never had seen any action at all.  :(

However, whether you see my point or not, I admit I shouldn't have said that. 

MH

Offline kilz

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Re: Trinity
« Reply #50 on: August 30, 2013, 12:23:29 PM »
maybe i will break down and learn mapping again and redo trinity who knows. god knows i dont fly anymore might as well just to give me something to do
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