Author Topic: Trinity  (Read 3144 times)

Offline Lusche

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Re: Trinity
« Reply #30 on: August 27, 2013, 07:51:27 PM »
TT has one of the best battlefields for tanks in AH, 'tis a shame the fiasco circle jerk at V135 killed it.

I don't think 135 killed it, at least not directly, as V135 had always been there before.
It's just the long interruption that killed TT. When Trinity came back after a long break, too many players had never played in the old TT and thus they didn't know of it and thus didn't have the idea to spawn into the 'empty' center.
I was there on the very first moments of Trinity's return, full of joy I spawned directly into TT expecting a revival of the old glory... and found myself almost alone with only about half a dozen other guys, without exception all old AH players. The rest of the population were just going "what is a tank town???" ...

And you know, if nobody is there, nobody goes there, just like the great tank town area on Montis, which never had seen any action at all.  :(
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Offline icepac

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Re: Trinity
« Reply #31 on: August 28, 2013, 09:57:34 AM »
I wonder if the maker of the craterma map can raise the mountains around tanktown to 30,000+ feet?

Offline matt

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Re: Trinity
« Reply #32 on: August 28, 2013, 10:01:46 AM »
 :aok

Offline TDeacon

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Re: Trinity
« Reply #33 on: August 28, 2013, 10:38:06 AM »
I'm a fighter guy too. I use to do lots of missions, back where you could count on a fight being there. Now very few defend, and base attacks are smash a grabs. Should a defense pop up the attackers disappear.... eeerr die  :noid and move someplace else for easy pickin's and to avoid fighting for the base. Cv attacks are much the same all or nothing. If they don't get it before the line of dive bombing lancs sink the CV the attack moves on. Trinity only had a few CVs and they took forever to move into position. So once they were sunk CV ops were done for the night.

Interesting observation.  Now that you mention it, I have seen this a number of times, including with GVs attacking a base.  When the first wave dies, they give up.  Why?  Defenders were still there, and the fights were good.  Maybe they don’t like fights…

The spawn fight may have been fun, but it is what kills TT.
<snip>

FYI I have had interesting GV battles with just 1 or 2 opponents, in Trinity TT, when the front line was at that intermediate base on the “lower left”. It had those hills to the west and generally interesting terrain elevations.   So numbers are not necessary, although they may add an extra dimension.  I hope that if HTC reads these posts, and if they plan to do some minor mods to Trinity, that they act on my suggestion to replace the TT center building cluster with an owned VBase for that “I am here” factor.  Then even one opponent would be OK from my perspective.  Probably there would be several though, given what typically happens when a side notices one of their bases is being attacked by GVs.  

MH
« Last Edit: August 28, 2013, 10:52:08 AM by TDeacon »

Offline TDeacon

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Re: Trinity
« Reply #34 on: August 28, 2013, 10:50:05 AM »
<deleted double post>
« Last Edit: August 28, 2013, 11:04:27 AM by TDeacon »

Offline TDeacon

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Re: Trinity
« Reply #35 on: August 28, 2013, 11:01:21 AM »
I think the best thing HTC could do to Trinity is to spread the gv spawn points about 6k apart at V135, then dump a bunch of gv spawn points in to TT, allow for one of each country's bases to be captured and the other unable to be captured.  TT has one of the best battlefields for tanks in AH, 'tis a shame the fiasco circle jerk at V135 killed it.

I say put the mountains around TT to 20k, and the border mountains between the three sides to about 10k.  Oh, and more gv spawn points too!!! 

I suppose that if you removed all the popular GV sites on Trinity, GVers would be forced to go to TT if they wanted to GV.  IMHO, however, it is better to add addtional opportunities, and leave the existing ones there.  I mean some people liked V135, and if they want to spend their $15/month on it; it's fine with me. 

Instead, what do you think of my oft-expressed idea of putting a VBase in the center of TT, close by those multiple spawn points?  Wouldn't that attract people to TT, without eliminating other venues? 

BTW, why lower the TT mountains to 20K?  You certainly don't *want* more attack aircraft griefers in TT, do you?  The attack AC have plenty of opportunities to bomb GVs elsewhere, and TT is supposedly there to allow use of tanks, including expensive perk tanks, without undue interference. 

MH

Offline Volron

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Re: Trinity
« Reply #36 on: August 28, 2013, 11:01:29 AM »
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline TDeacon

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Re: Trinity
« Reply #37 on: August 28, 2013, 11:02:25 AM »
I don't think 135 killed it, at least not directly, as V135 had always been there before.
It's just the long interruption that killed TT. When Trinity came back after a long break, too many players had never played in the old TT and thus they didn't know of it and thus didn't have the idea to spawn into the 'empty' center.
I was there on the very first moments of Trinity's return, full of joy I spawned directly into TT expecting a revival of the old glory... and found myself almost alone with only about half a dozen other guys, without exception all old AH players. The rest of the population were just going "what is a tank town???" ...

And you know, if nobody is there, nobody goes there, just like the great tank town area on Montis, which never had seen any action at all.  :(

"Knowing of it" would be irrelevant if they put a VBase in the center of Trinity TT, as I have posted previously.  The proposed solution exists...

MH
« Last Edit: August 28, 2013, 01:53:57 PM by TDeacon »

Offline TDeacon

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Re: Trinity
« Reply #38 on: August 28, 2013, 11:03:33 AM »
I wonder if the maker of the craterma map can raise the mountains around tanktown to 30,000+ feet?

+1   :aok 

MH

Offline Chilli

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Re: Trinity
« Reply #39 on: August 28, 2013, 04:39:12 PM »
BIG FAT - 1

It took tons of evidence of the detrimental effects that Trinity was having on its consumers, before the map was taken out of rotation.  Imagine if the "fixes" suggested in the mountains actually fixes nothing.  Yeah, I said it.  The main problem with Trinitity was that it DOMINATED the rotation.  Imagine what a bust it would be to expend time, resources and energy to "fix" something .... just to go right back to the drawing board.

Give smaller maps a longer life, through either mandatory reasonable minimum run time (where a map reset is overuled if that minimum time has not been met when the war was won), or some other map life leveling mechanism (such as movalble war requirements).

Under those conditions, and an objective look at what "fixes" Trinity, then maybe .....

Besides, wasn't that the map where veteran tankers dangled from the edge of cliffs to snipe spawning vehicles (which had no defense because their rounds couldn't reach or elevate the turrets to return fire)?   <<<<<<<  Yeah.......  maybe that is what was REALLY so great...... :rolleyes:

All in all, Trinity was a beautiful piece of work.  Kudos to the creator of the map.  It really was a shame that it had issues that became a drag to the average customer.  It would be wonderful if the majority of customers were able to get the benefit that the creator had in mind when they first sat down, but the downfalls must be addressed properly first.  Is the effort worth it?  I would say yes, but I don't have to pay folks to do it, nor do I have to face its consequences.

As far as I am concerned HTC is quite aware of all of the above, and repeated badgering without offering any new solutions is a bit narrow minded.  How many more new things have been added to the game since Trinity left?  Where do you really want your gaming experience to go? 


Offline SmokinLoon

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Re: Trinity
« Reply #40 on: August 28, 2013, 04:46:39 PM »
I suppose that if you removed all the popular GV sites on Trinity, GVers would be forced to go to TT if they wanted to GV.  IMHO, however, it is better to add addtional opportunities, and leave the existing ones there.  I mean some people liked V135, and if they want to spend their $15/month on it; it's fine with me. 

Instead, what do you think of my oft-expressed idea of putting a VBase in the center of TT, close by those multiple spawn points?  Wouldn't that attract people to TT, without eliminating other venues? 

BTW, why lower the TT mountains to 20K?  You certainly don't *want* more attack aircraft griefers in TT, do you?  The attack AC have plenty of opportunities to bomb GVs elsewhere, and TT is supposedly there to allow use of tanks, including expensive perk tanks, without undue interference. 

MH

I understand fully the attraction of the circle jerk types to the V135 spawn points: insta-action and the distinct ability to quickly and easily get in to an advantageous to camp (otherwise known as circle jerking).  If gv's spawn 3000-5000 yards apart (or more), then the chance of broadening the spectrum on the battlefield is much more probable.  Instead of who can camp who first, the battle becomes that of which gun reloads faster, which main gun sight is more advantageous, which AP round is better at long ranges, which chassis can move between point A and B fastest, and ultimately which player has the better patience and aim.  If there are 3-6 spawn points in to TT for each country and those spawn points offer just enough distance between each side to offer visuals but yet be out of legit shooting distance, vs the V135 1 spawn point for 2 sides that basically spawn in face to face... ... ... it isn't difficult draw the picture as to what could happen at the Trinity TT.   

I suggested 20k for the mountains around TT for 1 simple reason: to allow those tank killers entry if they want to waste the time.  Very few people are going to take a heavy bomber up that high in hopes to carpet bomb a few gv's.  However, if a person takes up a Mossi, IL-2, Stuka G-2, Hurricane IID, A20, etc, then why not at least allow for those fellows to put the time in to get to 20k?  It is just a thought, my heart wont be broken if the mountains are 30k.  With the M18 on the roster it isnt like one of the sooper tanks can run away.   :aok
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Offline SirNuke

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Re: Trinity
« Reply #41 on: August 28, 2013, 05:15:02 PM »
No.

What about HTC creates a gv arena so you little tanks can spawncamp each other in peace?

Offline Mano

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Re: Trinity
« Reply #42 on: August 28, 2013, 08:24:24 PM »
No.

What about HTC creates a gv arena so you little tanks can spawncamp each other in peace?

I would be in favor of a separate tank arena. Then the planes could fight other planes in peace  :D
Think of how much time the GV'ers spend taking down ords when the bomb t's won't leave the tank battle alone.

Just a thought!


 :salute
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Offline MK-84

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Re: Trinity
« Reply #43 on: August 28, 2013, 08:57:46 PM »
I would be in favor of a separate tank arena. Then the planes could fight other planes in peace  :D
Think of how much time the GV'ers spend taking down ords when the bomb t's won't leave the tank battle alone.

Just a thought!


 :salute

     I really like to GV.  I don't think I would ever do it on a GV only map.  Having airplanes overhead, including enemy, adds to my immersion in the game and to my enjoyment. I know that I can hide under trees to mask my icon, and I really like trying to take out a strafing aircraft, or turning to face an il2 or ju87 to point my frontal armor against their attack.  I like friendly aircraft radioing enemy positions.  I even like storch's bringing supplies out and marking enemies with their smoke grenades (I initially thought this was a stupid idea)  I like tanking with airplanes included.  Yes, even when I get bombed.  (again hide under a tree) <--thats a hint ;)
     The only exception would be a very few players who specifically single out perked GV's to bomb just to grief them.  They do not care about gaining perks, or strategy, or winning the war, or anything other than a quest to take perks from another player simply because they can.  I've even heard these same individuals also like to <Salute> the victim every time this happens. :rolleyes That in AH is a very small occurrence because most players are mature enough to understand there is an actual person playing on the other end.  The result is that its no big deal and I want airplanes zipping overhead as I tank.

Offline kilz

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Re: Trinity
« Reply #44 on: August 29, 2013, 10:50:09 AM »
it was always empty because it lacked the "I am here" factor.

maybe its because you havent been around long enough. TT on Trinity has the busiest spot on that map back in the day. even furballers had to land and join in on the fun. i remember seeing close to a 100 people in that town
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