How many times do I have to say that there was no improvement in the arena population when we turned the icons on? How many times do I have to tell you that recently, there were two separate groups that wanted to play in AvA on Thursday nights with icons on. We accommodated them. It died after a few weeks.
ADDRESS THAT INSTEAD OF IGNORING IT LIKE YOU HAVE EVERY TIME IT HAS BEEN BROUGHT UP, BECAUSE IT'S A REALITY THAT DOESN'T FIT YOUR NARRATIVE.
Buddy, you are focusing on something that has been proven to have zero net negative effect on arena population. Every time we have tried a new approach, we got a very brief bump that quickly faded.
In the past several years, the icon change is about the only thing that created a sustained excitement and population increase. That's because it was a new experience. Something you could find no where else. We actually lost a core group when we turned them on and didn't replace them with another core group. Where was the foot traffic then? Where were all the people who turn every thread like this into an anti AvA, anti icon change bash fest? because they sure as hell weren't in the arena.
What is it that you think? That after running the arena with icons turned back on for 6 months, we changed it back despite the fact that foot traffic increased dramatically? Do you realize how stupid that sounds? If that had happened, no one would have ever thought we should try to change it back to no enemy icons.
In case you haven't noticed, population is down across the board in this game.
I'll say it one last time. Pick a night and bring in players and I'll lobby hard to have it set up the way you like. If you have all the answers like you think you do, it should be damned easy for you to consistently fill the arena one night per week with all the players we have allegedly driven away.
It's well past time for you to put up or shut up. Lets see what you got.
Here is what staged missions will provide. A semi organized game with more realistic missions with lot's of ear and eye candy that they can play most anytime, that will have an actual objective.
A lot more targets so that a player may be less likely to have to experience being shot down by the same guy 5 times in a row.
New features like limited numbers of certain planes and modeled attrition.
Something to do in there rather than avoid it because there is no one there and nothing to do but fly around by themselves.
The uncertainty that the AI they think they are going to fight is really AI or another player that joined in.
In lower population times, it might even give the 80% and new players a less intimidating experience to cut their teeth on than the MA. They will at least have a little direction, a clue as to what to do.
This can all be done already in custom arenas but they aren't consistently open and require someone to set it all up. We are hoping that in the future, it will be more automated in AvA.
We already have some advantages over custom arenas in that we don't automatically close in five minutes after the arena goes empty, meaning that if I advertise a Euro time mission to be run at 3pm est and I cant be around to run it, at 2pm est I can set it to start in one hour and all players will have to do is come in and pick their ride and wait for it to start.
Believe me, I am still learning, but I am trying to make the coolest missions possible with briefings, sound effects etc, to provide the right atmosphere so that players will want to come back just to see what we come up with next.
We will be testing them again on Tuesday open to the public.