The AvA fails from the start because it bills itself as an adjunct to the DA culture in it's spirit. Not as an adjunct to the MA culture. You guys want a country club where everyone is playing on two sides of WW2 while DAing. So it fails when the riff raff from the MA show up and play MA. Then you guys have apple ducky, yell at them, mod them, big brother is watching you oversight them, and they don't come back. But, your chastity and gentlemanly virtue is intact even if your arena is a cricket farm.
The DA gods infrequently show up because they have their own arena to play god in. Even though for years you've kept waving the welcome mat saying we are worthy because we conform to DA standards and even mod the riff raff. The DA gods got their fiefdom from Hitech, and don't need another one.
The CT or AvA could have easily been a quarter of the DA bordered with 27K mountains for all the foot traffic you get with your patrician rules to control the plebeians. And you get to see just how many paying customers want to be rule bound for $14.95 when they have the MA. FSO and other SEA WW2 events work because the rules are for helping several hundred willing players get off the tarmac in one piece and have the fun of playing WW2 air war for several hours. Not, you are a bad Aces High paying customer game citizen because you are MA riff raff.
The CT\AvA rules insult most players who didn't sign up to Aces High to have someone telling them how to play the game and labeling them a bad citizen for ignoring big brother. And then you cannot control the Pareto principle or maybe you exacerbate it trying to be an exclusive country club.
Reference back to the DA arena self segregation of the duelers and the furball lake window licking, Hoing, picking, running, greifer coward riff raff. But, those AI imbedded missions in the AvA may work. As long as you stop trying to control how players want to kill the AI or each other. You will have to let the riff raff have the run of the place on their terms just like the MA does. Free market versus centralized control for everyone's own good.
There are no rules. There was once a statement on the special events page indicating that there were some sort of gentleman's rules but that was removed years ago. There is very little moderation in the arena, and never any warnings or mutings-bootings given for hoing, ganging and the like.
I have never encouraged billing the AvA in such a way. I only want it billed for the things we can control, otherwise we set up expectations that may not be met. Just as soon as we say "come play here and you won't get ganged or ho'd" someone will come in and get ganged and ho'd and complain about it.
There are a lot of things that work against the AvA.
1. We cannot use the perk system. It just won't work to have Grizz zooming around in a 262 during the Battle of Britain.
2. No objectives. We cannot set it up to have a win the war map reset because our custom tables with historical planesets cannot be pinned to a terrain that would rotate in, and we cannot set up an ordered map rotation. It could rotate to the TA for all we know. With no tangible reward for objective play and base taking, bombers sit idle and it becomes a 2 sided limited plane furball.
3. Players cannot always find their favorite hot rod plane available in the arena.
4. We have no sort of event logging and cannot get it, therefore there is no way to have scores and stats match our weekly rather than monthly "tours"
5. The LW is referred to as the "main arena" and the main arena has to be the place to be right?
6. We can't even enable the acheivement system if we wanted to.
We are sort of in no man's land without the key features that make the LW successful and without the key features that make the SEA successful.
You can add a percentage of the AvA community railing against that "MA crap being brought in here" but we are well behind the eight ball long before that comes into play.
The staged missions may add a new dynamic because even if the players only want to fly fighters in escort or intercept roles there will be plenty of AI to fly the bombers, and we can make missions that have victory parameters as in percentage of target destroyed or protected. Of course that still requires manual tabulation, but at least the AI won't complain about getting ho'd.