Just out of morbid curiosity I took a quick peak.
First, as noted it's pretty. There must be something in how the graphics engine is handled that allows the level of visual detail without excessive system requirements. I should point out that my computer can NOT run AH under detailed graphics settings (bump mapping, detailed water, etc.). I eventually start getting Out Of Memory errors which causes system hangs until it reverts back to normal. By contrast, I was able to run WT on High graphics without any problems or notable slowdowns. Either it's because of small map size, (which TBH, overall map size shouldn't be a huge drain in terms of the graphics considering you only draw so much of it at a time and the rest of the details are being tracked server-side) short view distances, (was hard to tell how they compare to AH's) or just because the graphics engine is better optimized.
Second, the flight modeling as noted before is heavily influenced by Il-2. Which means it's also pretty much EVERYTHING I hated about Il-2.
Aircraft bounce and slide all over the place. Like I said a couple pages ago, imagine the dancing hippos from Fantasia on roller skates, and the rink is coated in WD40. If you have a HOTAS setup it's configured in the same way as Il-2, which means you have to set EVERYTHING manually. It appears that trim can only be adjusted via axis, or at the very least there was no incremental trim option I could find anywhere. Which means trying to trim the aircraft for anything approaching level flight would be virtually IMPOSSIBLE unless you've got a couple spare axes to assign to it. There's a generic "Trim Aircraft" toggle, but it's unclear what the heck it even does. You can set a button to minimum and maximum trim, but this sends you right to 100%, which is pretty useless. I don't know WHY they just didn't make those two options "Increase Trim" or "Decrease Trim" instead.
Oh yeah, my second flight I got shot at by a friendly who told me to "get off his screen" literally the instant I spawned.
Frankly, aside from the shiny graphics, I'm thoroughly unimpressed. There's no "Main Arena" type gameplay as in Aces High, at least that I had access to. Think the old free 8-player arenas on a mildly larger scale, with specific objectives (the couple sorties I flew were all "kill GV" missions). And well, I don't agree at all with the "Level up to get a decent airplane" system, ESPECIALLY the "Research" pathways (no joke: To get the F4Us, you have to unlock in order: F2A-1 -> F2A-3 -> F4F -> F6F -> F4U). I think Aces High has the perfect solution for balancing via ENY side balancing and perk points.
Flew a couple missions and that was all I could stand of it. So good riddance to that. The only other plus I can give it aside from the visuals is that I didn't waste any money on it.